[Guide]Avatar State Editing

01/17/2012 14:21 PortalDark#1
Hi all
I have been, how do i say it;.."testing" stuff about avatars, how to make them look with out editing models
what the most intreged me was some time ago, someone released a "Devil Spirit" Avatar([Only registered and activated users can see links. Click Here To Register...])
the thread is pretty old but work fine

after that i saw him using imbues as effect for avatar
i thought myself that there was another way to do it
so i managed to do a little edit to make this possible

here comes guide
Step 1.
Get into your media
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Step 2
Go to server_dep/silkroad/textdata
Look for charactervisualchanges.txt
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Step 3.
Open it with a txt editor(I use Notepad++)

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After that u have the entire txt that tells client how to stand/walk with an avatar/equip

Ok, let say u want to edit Blak Wing dress to make it stand and walk like Devil Spirit
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after that look onto the column befor the last one
ther should be "avatar_wing" text
that text is what tell an avatar to "fly" when walking
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to make it look different, just make this
replace that content ith
Code:
avatar_wing= flying
avatar_nasrun(1-3)= Devil spirit post and glow
xxx= nothing normal equip
if you edited that well and exported teh client, you will fin your avatar looks like this
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this is just a small guide i hope you enjoyed
i dont care if leecher post it somewhere

Edit:
Explanation of column fields(sorta some may be wrong, what i did was checking content and testing dif avatar)
Hat works the same way

Mix and Fun

Some avatar i made up to edit

thats all for now, bye see ya later
01/17/2012 14:39 FoxRayz#2
Dude thanks, this might come in handy someday :)
01/17/2012 15:42 Xuz#3
as well you awesome dude ;)
01/17/2012 16:14 Biboja#4
that's kinda funny
01/17/2012 16:31 hambal#5
how u get the media.pk2 i got only puritysro files no media they edited it :(
01/17/2012 16:56 FoxRayz#6
Quote:
Originally Posted by hambal View Post
how u get the media.pk2 i got only puritysro files no media they edited it :(
Puritos media differs from a lot of servers, try another one :)
01/17/2012 17:38 Dr.Abdelfattah#7
Nice Portal, really great work <3
01/17/2012 18:31 •ᵔBeGodOfWarᵔ•#8
good work dude
deserve thx
01/17/2012 19:24 PortalDark#9
just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
01/17/2012 19:30 FoxRayz#10
Quote:
Originally Posted by PortalDark View Post
just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it? :)
01/17/2012 20:09 PortalDark#11
Quote:
Originally Posted by FoxRayz View Post
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it? :)
im gonna try
for hats, it works making the same system
im gonna test adding attachment as well, but ill have to add it manually
Edit:
Hat flying property works fine

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Second Edit:
i figure out 2 things
1.
Code:
1    519    아바타부착(검은날개-남)    4    1    0    0    0    0    ITEM_EVENT_AVATAR_M_BLACKWING    xxx    xxx    xxx    0x0000    0x0000    0    70    0    avatar_wing    [COLOR=Red]res\item\avatar\avatar_m_fairy.bsr [/COLOR]   [COLOR=Red]xxx[/COLOR]
red color indicates model for male and female
if u swap with other avatar, funny things will result, like this:
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01/17/2012 20:34 FoxRayz#12
Awesome xD, this means we can do our own avatars.
01/17/2012 20:39 PortalDark#13
Quote:
Originally Posted by FoxRayz View Post
Awesome xD, this means we can do our own avatars.
at least mixing
and i changed something but im gonna define columns name/function
01/17/2012 20:50 FoxRayz#14
Quote:
Originally Posted by PortalDark View Post
at least mixing
and i changed something but im gonna define columns name/function
Yea thats what i meant, ah oqe kool ^^
01/17/2012 20:57 PortalDark#15
Code:
ID=duh
Name(Korean Name)
ConditionID=no idea, I cant find a pattern since value varies form 1-6
AttachType=all are 1 value so I think it mean the extra effect like wings
Pram1=No idea
Pram2= Only nasrun got this param so it could be its effect
Pram3=No idea
Pram4=No idea
StrPram1= skill or model specification
StrPram2(Default look xxx if it doenst have second look)
StrPram3(Condition when night)
StrPram4( No idea)
Slot=slot value(hex path I think)
OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
OverlapSlotGroup= I think it is priority to change into, higher priority, means it override current look. Look on Nasrun for example
Priority=I think it is defaul look values. The higher higher values is look will override the look
MaterialID= Only fort items got diff values so idk
AnimationName= run/fly/float
BsrName(M)=Bsr for Male
BsrName(F)=Bsr for Female
excel ftw to arrange cell properly