Skill name into Flag

01/12/2012 15:15 shadowman123#1
well i got skill name but i want it to be A Flag So i can add it and remove it when i want... can i do that ?
01/12/2012 17:20 pro4never#2
Can you be a bit more specific on what you mean?

Are you talking about the actual skill (player X has fastblade but only for a specific time) or are you talking about skill graphical effects (player X shows with stigma under them) or skill effects (player X has 30 percent boosted attack due to having stigma cast on them for Y seconds)
01/12/2012 18:26 shadowman123#3
Quote:
Originally Posted by pro4never View Post
Can you be a bit more specific on what you mean?

Are you talking about the actual skill (player X has fastblade but only for a specific time) or are you talking about skill graphical effects (player X shows with stigma under them) or skill effects (player X has 30 percent boosted attack due to having stigma cast on them for Y seconds)
Well i mean Graphically ..can it turned into Flag by knowing the skill Name ?
01/12/2012 18:57 pro4never#4
You can create your own status effects yes.

statuseffect.ini contains a full list.

The effects it lists to iirc are in 3deffect.ini


What exactly are you trying to do though? Add a custom skill that has a stateff associated with it? Status effects are used for persistent graphical effects on a character. They leave screen, come back and the effect is still visible without resending a specific packet (yes, you send spawn entity packet but that's done regardless of the effect being on/off)
01/12/2012 19:13 shadowman123#5
Quote:
Originally Posted by pro4never View Post
You can create your own status effects yes.

statuseffect.ini contains a full list.

The effects it lists to iirc are in 3deffect.ini


What exactly are you trying to do though? Add a custom skill that has a stateff associated with it? Status effects are used for persistent graphical effects on a character. They leave screen, come back and the effect is still visible without resending a specific packet (yes, you send spawn entity packet but that's done regardless of the effect being on/off)
well i made a command that allow me to test every Single Effect using Texts from 3Deffect.ini ..that helped me alot and Yea i could create my own Flags :D im Very Happy with that..but just smthing left which is i Got Equippment update effect and i want to assign that effect to Ground in Certain Corindates ..Can it be Done using Floor Packet ?
01/12/2012 19:15 pro4never#6
Quote:
Originally Posted by shadowman123 View Post
well i made a command that allow me to test every Single Effect using Texts from 3Deffect.ini ..that helped me alot and Yea i could create my own Flags :D im Very Happy with that..but just smthing left which is i Got Equippment update effect and i want to assign that effect to Ground in Certain Corindates ..Can it be Done using Floor Packet ?
Yes you can send effects by ID as well as effects by string to floor by changing the UID portion of the packet to X/Y ushorts.
01/12/2012 22:37 shadowman123#7
Could u gimme an example for that