someone knows how can I make the monsters do not go up walls, walk over water and walk on the gaps in suorce loft? help me plx:handsdown:
their input will be thankful :D
their input will be thankful :D
DataMap DMap = (DataMap)Database.DMaps[Client.Entity.MapID];
if (DMap != null)
{
if (DMap.Invalid(NewX, NewY))
{
Kernel.TeleportPlayer(Client.Entity.MapID, Client.Entity.Data.X, Client.Entity.Data.Y, Client);
Client.Send(new MessagePacket("Invalid Coordinate, Pull back!", 0x00FF0000, ChatType.Center));
return;
}
}
I never said it didn't have it, I just said the algorithm sucks (It RAPES memory, so does the CoEMU one, they use around 200mb of memory, mine uses 62mb).Quote:
lol?well...i think not only hybrid or coemu source has the DMap thing....the future reloaded has that too.