So guys,
getting a message at the end of creating a char. after choosing a name and size i hit enter than it loads and gets stuck with this message:
system.nullreferenceexception object reference not set to an instance of an object
at Conquer_Online_Server.Database.EntityTable.CreateE ntity(EnitityCreate eC, GameState client, String& message) in D:\CoBastardsv7\CoBastardsv7\Database\EntityTable. cs:regel 581
//--> client.Account.EntityID = client.Entity.UID;
at Conquer_Online_Server.Network.PacketHandler.Handle Packet(Byte[] packet, GameState client) in D:\CoBastardsv7\CoBastardsv7\Network\PacketHandler .cs:regel 334
//-->Database.EntityTable.CreateEntity(EC, client, ref Message);
at Conquer_Online_Server.Network.PacketHandler.Handle Buffer(Byte[] buffer, GameState client) in D:\CoBastardsv7\CoBastardsv7\Network\PacketHandler .cs:regel 38
//-->ushort Length = BitConverter.ToUInt16(buffer, 0);
at Conquer_Online_Server.Program.GameServer_AnnounceR eceive(Byte[] arg1, ISocketWrapper arg2) in D:\CoBastardsv7\CoBastardsv7\Program.cs:regel 1409
//-->Network.PacketHandler.HandleBuffer(arg1, Client);
at Conquer_Online_Server.Network.Sockets.AsyncSocket. AsyncReceive(IAsyncResult res) in D:\CoBastardsv7\CoBastardsv7\Network\Sockets\Async Socket.cs:regel 89
//-->this.OnClientReceive(buffer, asyncState);
I checked configuration table and when i try to make a char the EntityID in configuaration goes +1 but the char isnt created in entity table.
getting a message at the end of creating a char. after choosing a name and size i hit enter than it loads and gets stuck with this message:
system.nullreferenceexception object reference not set to an instance of an object
at Conquer_Online_Server.Database.EntityTable.CreateE ntity(EnitityCreate eC, GameState client, String& message) in D:\CoBastardsv7\CoBastardsv7\Database\EntityTable. cs:regel 581
//--> client.Account.EntityID = client.Entity.UID;
at Conquer_Online_Server.Network.PacketHandler.Handle Packet(Byte[] packet, GameState client) in D:\CoBastardsv7\CoBastardsv7\Network\PacketHandler .cs:regel 334
//-->Database.EntityTable.CreateEntity(EC, client, ref Message);
at Conquer_Online_Server.Network.PacketHandler.Handle Buffer(Byte[] buffer, GameState client) in D:\CoBastardsv7\CoBastardsv7\Network\PacketHandler .cs:regel 38
//-->ushort Length = BitConverter.ToUInt16(buffer, 0);
at Conquer_Online_Server.Program.GameServer_AnnounceR eceive(Byte[] arg1, ISocketWrapper arg2) in D:\CoBastardsv7\CoBastardsv7\Program.cs:regel 1409
//-->Network.PacketHandler.HandleBuffer(arg1, Client);
at Conquer_Online_Server.Network.Sockets.AsyncSocket. AsyncReceive(IAsyncResult res) in D:\CoBastardsv7\CoBastardsv7\Network\Sockets\Async Socket.cs:regel 89
//-->this.OnClientReceive(buffer, asyncState);
I checked configuration table and when i try to make a char the EntityID in configuaration goes +1 but the char isnt created in entity table.