Vote no against their new shitty attempt to get rid of botters!
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Well not to try and get rid of them, but make it harder for themQuote:
Hardly an attempt to get rid of botters... But still bad in my view.
Exactly, they ruin their own creations in attempt to get rid of the amount of bottersQuote:
TQ has a way of releasing features that make previous features irrelevant and unused...
Same.Quote:
Lol, sad fact is a lot of Egyptian players on my server legibly hunt on those maps.
That won't happen, "multi char botting" (as tq calls it) is the problem. Which is used mostly for mining. For hunting you do not need such a huge amount of chars to get a good profit as you do for mining.Quote:
It's a good idea if the server stress would get down trough it.
You're very wrong. Captcha's are not that hard to break. Recaptcha is having two words. One the server doesn't know, which is used to help them documenting, the other is the one it have generated random with noises etc. You can use OCR to read that. Other captchas usually just have one word and noises etc. you can just use plain OCR to bypass them. Most captchas can be succeed 90% of the time, if you make the OCR proper. Some captchas can even be bypassed through cookies using older captchas whom has been completed. How it's not that easy, if you do not know about OCR etc. it's far beyond my knowledge, but I know it's possible and if you take the time to read about OCR etc. then it's not that hard to actually break.Quote:
A week ago they implemented 'Captcha' on the account register page. It's not possible anymore to let a bot automatically create hundreds of accounts.