RoC Guildsiege

12/24/2011 02:57 campomanes25#1
delete this thread pls
12/24/2011 03:39 Flash!#2
Code:
// Gebühren
JOINPENYA	100

// Minimales Gildenlevel
GUILDLEVEL	5

// Mindest. Gilden
MINJOINGUILDSIZE	2

// Max. Gilden
MAXJOINGUILDSIZE	12

// Playerleben
MAXPLAYERLIFE		10

// Maximal Member pro Gilde
MAXJOINMEMBERSIZE	20

// Maximal Member pro Gilde im Kampf
MAXWARPLAYER		8

MAXMAPTIME 		10
ITEMPENYA		1000
MAXGUILDPERCENT		0
MAXPLAYERPERCENT	0
REQUESTCANCLEPERCENT	80
NOTREQUESTPERCENT	98

/*
MAX_GCSIENDITEM		10

GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
*/

AUTO_OPEN_IDC
{
	1	18	00
	2	18	00
	3	18	00
	4	18	00
	5	18	00
	6	18	00
	7	18	00
}

AUTO_OPEN_TEST
{
	1	17	00
	2	17	00
	3	17	00
	4	17	00
	5	17	00
	6	17	00
	7	17	00
}

OPEN	14 
{
	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
	WARSTATE	0		102	0 	// ENTER_STATE
	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
	STATE		0		2	0 	// WAR_STATE
	WARSTATE	20000		103	104 	// MAINTENANCE_STATE	
	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
	STATE		0		3	0 	// COMPLET_CLOSE_STATE
	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
	WAIT		10000		0	0	// WAIT
	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
	STATE		30000		4	107	// GM_COLSE_STATE
	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
}
12/24/2011 04:11 campomanes25#3
1

Quote:
Originally Posted by Marvin! View Post
Code:
// Gebühren
JOINPENYA	100

// Minimales Gildenlevel
GUILDLEVEL	5

// Mindest. Gilden
MINJOINGUILDSIZE	2

// Max. Gilden
MAXJOINGUILDSIZE	12

// Playerleben
MAXPLAYERLIFE		10

// Maximal Member pro Gilde
MAXJOINMEMBERSIZE	20

// Maximal Member pro Gilde im Kampf
MAXWARPLAYER		8

MAXMAPTIME 		10
ITEMPENYA		1000
MAXGUILDPERCENT		0
MAXPLAYERPERCENT	0
REQUESTCANCLEPERCENT	80
NOTREQUESTPERCENT	98

/*
MAX_GCSIENDITEM		10

GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
*/

AUTO_OPEN_IDC
{
	1	18	00
	2	18	00
	3	18	00
	4	18	00
	5	18	00
	6	18	00
	7	18	00
}

AUTO_OPEN_TEST
{
	1	17	00
	2	17	00
	3	17	00
	4	17	00
	5	17	00
	6	17	00
	7	17	00
}

OPEN	14 
{
	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
	WARSTATE	0		102	0 	// ENTER_STATE
	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
	STATE		0		2	0 	// WAR_STATE
	WARSTATE	20000		103	104 	// MAINTENANCE_STATE	
	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
	STATE		0		3	0 	// COMPLET_CLOSE_STATE
	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
	WAIT		10000		0	0	// WAIT
	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
	STATE		30000		4	107	// GM_COLSE_STATE
	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
}
if I have it like this?

AUTO_OPEN_IDC
{
1 18 00
2 18 00
3 18 00
4 18 00
5 18 00
6 18 00
7 18 00
}

AUTO_OPEN_TEST
{
1 17 00
2 17 00
3 17 00
4 17 00
5 17 00
6 17 00
7 17 00
}

OPEN 14 // ¿ÀÇ ½Ã°£
{
// WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 30000 101 102 // NOTENTER_COUNT_STATE
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 30000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 30000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 600000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 30000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE

WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
WARSTATE 3600000 101 102 // NOTENTER_COUNT_STATE
WARSTATE 0 102 0 // ENTER_STATE
ALLMSG 420000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
STATE 0 2 0 // WAR_STATE
WARSTATE 60000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
WARSTATE 1800000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
STATE 0 3 0 // COMPLET_CLOSE_STATE
WARSTATE 0 105 0 // WAR_CLOSE_STATE
WAIT 10000 0 0 // WAIT
WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
STATE 30000 4 107 // GM_COLSE_STATE
WARSTATE 0 107 0 // WAR_TELEPORT_STATE


// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 60000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 90000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 60000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 120000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 30000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE


// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 10000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 20000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 30000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 90000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 10000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE

// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 3600000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 600000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 900000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 600000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 60000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE
}
12/24/2011 04:13 Flash!#4
That's:
Code:
AUTO_OPEN_IDC
 {
 1 18 00
 2 18 00
 3 18 00
 4 18 00
 5 18 00
 6 18 00
 7 18 00
 }
the important part, yes.