Anyone have the 5017 whisper string packet done? Not sure what order the strings need to be in.
Packet 202 -- TQClient -- Length: 38 | 46 -- Type: 1015 [000]26 [001]00 [002]F7 [003]03 [004]B9 [005]12 [006]00 [007]00 [008]03 [009]01 [010]19 [011]4C [012]65 [013]67 [014]65 [015]6E ; & ÷¹ Legen [016]64 [017]73 [018]20 [019]41 [020]62 [021]79 [022]73 [023]73 [024]61 [025]6C [026]4B [027]69 [028]6C [029]6C [030]65 [031]72 ; ds AbyssalKiller [032]20 [033]31 [034]20 [035]38 [036]00 [037]00 [038]54 [039]51 [040]53 [041]65 [042]72 [043]76 [044]65 [045]72 ; 1 8 TQServer
Is it? I didn't really look. I saw something like it and said "that must be it".Quote:
thats the guild name string packet is it not? :\
Packet 203 -- TQClient -- Length: 43 | 51 -- Type: 1015 [000]2B [001]00 [002]F7 [003]03 [004]B3 [005]11 [006]00 [007]00 [008]15 [009]01 [010]1E [011]46 [012]72 [013]61 [014]63 [015]74 ; + ÷³ Fract [016]69 [017]6F [018]6E [019]4F [020]66 [021]57 [022]61 [023]72 [024]20 [025]62 [026]6C [027]61 [028]63 [029]6B [030]64 [031]61 ; ionOfWar blackda [032]76 [033]69 [034]6C [035]32 [036]20 [037]31 [038]20 [039]33 [040]34 [041]00 [042]00 [043]54 [044]51 [045]53 [046]65 [047]72 ; vil2 1 34 TQSer [048]76 [049]65 [050]72 ; ver
Packet Nr 596. Client -> Server, Length : 33, PacketType: 1015 19 00 F7 03 00 00 00 00 1A 01 0C 53 70 69 72 69 ; ÷ Spiri 74 65 64 54 65 73 74 00 00 54 51 43 6C 69 65 6E ;tedTest TQClien 74 ;t
case Action.Bavarder:
{
Player Target = null;
foreach (Player Player in World.AllPlayers.Values)
{
if (Player.Name == Params[0])
{
Target = Player;
break;
}
}
if (Target == null)
return;
String SynName = "";
if (Target.Syndicate != null)
SynName = Target.Syndicate.Name;
String TargetInfo =
Target.UniqId + " " +
Target.Level + " " +
Target.Potency + " #" +
SynName + " #" +
"Family" + " " +
Target.Spouse + " " +
Target.Nobility.Rank + " " +
(Target.IsMan() ? (Byte)1 : (Byte)0);
Client.Send(MsgName.Create(0, new String[] { Target.Name, TargetInfo }, Action.Bavarder));
break;
}
I haven't coded the message system in a long time... but i'm pretty sure that the meshes are sent in the message packet (1004).Quote:
bah still no luck at all. Wondering if im simply sending the wrong packet. How does it know what avatar to set the chat window to? o.o, shouldnt that be in the string.