simple question

11/26/2011 13:20 djaschou#1
Hello everyone,

i've got a simple question relating the set-up of new garments within a source im using. perhaps someone could inform me what i.m missing.

i've done several steps but i'm still missing out something
server sided:
- added the item to the items.txt

client sided:
- added the texture inside the c3\texture and c3\mesh folder
- added the 3dobj.ini / armor.ini and 3dtexture.ini
- added the ani files for mapminiicon and itemminiicon
- added the textures inside the data\mapminiicon and itemminiicon folders

Which part did i forgot? Cause the armor itself still shows as invisible?

the part i added within the 3dobj was (i only pasted a single line, in real there are 4 for each gender/size:)
001184425=c3/mesh/001184425.c3

the part i added within the 3dtexture was:
001184425=c3/texture/001184425.dds

the part i added within the armor was:
[001184420]
Part=1
Mesh0=001184425
Texture0=001184425
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

the part i added within the items.txt was:
184425 Beggar`sRags 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 0 2 2 1 675 Garment You~can~wear~it~over~your~armor. 8

i hope someone could give me an answer.

Greetz and thx so far:D,
11/27/2011 00:31 shadowman123#2
its to simple go to packet handler and search about

Code:
public static ushort ItemPosition(uint ID)
Then you will find garments like that

Code:
else if (ID >= 181305 && ID <= 194300)
         return ConquerItem.Garment;
Add them
11/27/2011 18:54 djaschou#3
Quote:
Originally Posted by shadowman123 View Post
its to simple go to packet handler and search about

Code:
public static ushort ItemPosition(uint ID)
Then you will find garments like that

Code:
else if (ID >= 181305 && ID <= 194300)
         return ConquerItem.Garment;
Add them
Well i'm able to equip the item, but when it's equipped it shows my character as invisible. as if it doesn't want to load the corresponding textures.

and about the part you've mentioned it seems as if that part of my packethandler is set up correctly.
11/27/2011 20:15 pro4never#4
5165+ requires dbc editing for anything that gets equipped visibly to show on character.

Also has nothing to do with pservers. This is an editing question.
11/30/2011 19:20 djaschou#5
Quote:
Originally Posted by pro4never View Post
5165+ requires dbc editing for anything that gets equipped visibly to show on character.

Also has nothing to do with pservers. This is an editing question.
Well i started to learn myself on how to work with c# so i started of a base.
which was projectx (the release from a quiet a while ago tho) which i thought was patch number 5165 but correct me if i'm wrong.

i'm even using the client that goes with the server, and the client side only contains the *.ini files as far as i can tell, but again correct me if i'm wrong :)

or would it be that i need to run an certain applicatication to generate the corresponding files??

thx so far though

@mod if this is at a wrong section please move it tyvm :)
11/30/2011 21:10 2slam#6
u have to download 3dobj.dbc 3dtexture.dbc armor.dbc search for 'em in ur ini in real co with the latest patch
12/01/2011 08:42 BaussHacker#7
Quote:
Originally Posted by djaschou View Post
Well i started to learn myself on how to work with c# so i started of a base.
which was projectx (the release from a quiet a while ago tho) which i thought was patch number 5165 but correct me if i'm wrong.

i'm even using the client that goes with the server, and the client side only contains the *.ini files as far as i can tell, but again correct me if i'm wrong :)

or would it be that i need to run an certain applicatication to generate the corresponding files??

thx so far though

@mod if this is at a wrong section please move it tyvm :)
The dbc files are hidden, not sure if they are in the wdf? I'm not doing edits and yes it's patch 5165.
12/02/2011 17:51 djaschou#8
Thanks for all the reactions/replies.
I'll see how i can get the dbc files to work with new items.. xD
threat may be closed :)