Da seit dem V15 Source und File Release keiner mehr Rebirth benutzt das es via HP nicht mehr geht zeig ich euch wie ihr es per Source machen könnt mit einem Chat befehel
geht in Mover.h und added
dann geht ihr und mover.cpp und added
dann geht ihr in functextcmd.cpp und added unter
dann geht ihr
und schon könnt ihr über lvl 150 und Legend einen Rebirth auf 60 Master machen.
Einfach /rebirth eingeben und ihr seit wieder lvl 60 master
Credits :
Pumbaaa für seine InitLevel funktion + Hilfe :D
Mich : für die Idee und die Codes in FuncTextCmd
geht in Mover.h und added
PHP Code:
unter: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °´Ã¼¸¦ nLevel·Î ¹Ù²ãÁÜ
das: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
PHP Code:
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
{
#ifdef __WORLDSERVER
// ¿î¿µÀÚ ¸í·ÉÀ¸·Î ·¹º§¾÷ Çϴ°÷ÀÓ
MoverProp* pProp = GetProp();
if( pProp )
{
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
{
AddChangeJob( nJob );
}else{
return;
}
int nPoint = 0;
if( m_nJob == JOB_MERCENARY )
nPoint += 40;
else if( m_nJob == JOB_ACROBAT )
nPoint += 50;
else if( m_nJob == JOB_ASSIST )
nPoint += 60;
else if( m_nJob == JOB_MAGICIAN )
nPoint += 90;
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
nPoint += 120;
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
nPoint += 150;
else if( m_nJob == JOB_RINGMASTER )
nPoint += 160;
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
nPoint += 180;
else if( m_nJob == JOB_ELEMENTOR )
nPoint += 390;
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
nPoint += 120;
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
nPoint += 150;
else if( nJob == JOB_FLORIST_HERO )
nPoint += 160;
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
nPoint += 180;
else if( nJob == JOB_ELEMENTORLORD_HERO )
nPoint += 390;
AddSkillPoint( nPoint );
m_nLevel = nLevel;
SetJobLevel( nLevel, nJob );
m_nDeathLevel = nLevel;
#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
if(IsMaster())
{
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
if( nLevel > 59 && nLevel < 72 )
dwTmpSkLevel = 1;
else if( nLevel > 71 && nLevel < 84 )
dwTmpSkLevel = 2;
else if( nLevel > 83 && nLevel < 96 )
dwTmpSkLevel = 3;
else if( nLevel > 95 && nLevel < 108 )
dwTmpSkLevel = 4;
else if( nLevel > 107 && nLevel < 120 )
dwTmpSkLevel = 5;
for( int i = 0; i < MAX_SKILL_JOB; i++ )
{
LPSKILL lpSkill = &(m_aJobSkill[i]);
if( lpSkill && lpSkill->dwSkill != NULL_ID )
{
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
if( pSkillProp == NULL )
continue;
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
continue;
lpSkill->dwLevel = dwTmpSkLevel;
}
}
}
else if(IsHero())
{
for( int i = 0; i < MAX_SKILL_JOB; i++ )
{
LPSKILL lpSkill = &(m_aJobSkill[i]);
if( lpSkill && lpSkill->dwSkill != NULL_ID )
{
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
if( pSkillProp == NULL )
continue;
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
continue;
lpSkill->dwLevel = 5;
}
}
}
else if(IsLegendHero())
{
for( int i = 0; i < MAX_SKILL_JOB; i++ )
{
LPSKILL lpSkill = &(m_aJobSkill[i]);
if( lpSkill && lpSkill->dwSkill != NULL_ID )
{
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
if( pSkillProp == NULL )
continue;
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
continue;
lpSkill->dwLevel = 5;
}
}
}
#endif // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
if( bGamma )
{
m_nExp1 = 0;
}
( (CUser*)this )->AddSetChangeJob( nJob );
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
#if __VER >= 11 // __SYS_PLAYER_DATA
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
#else // __SYS_PLAYER_DATA
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
if( m_idGuild != 0 )
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
#endif // __SYS_PLAYER_DATA
SetHitPoint( GetMaxHitPoint() );
SetManaPoint( GetMaxManaPoint() );
SetFatiguePoint( GetMaxFatiguePoint() );
if( nJob >= 1 && nJob <= 4 )
{
m_nStr = m_nSta = m_nDex = m_nInt = 15;
m_nRemainGP = 28;
}
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
{
m_nRemainGP = 118;
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
m_nStr = m_nSta = m_nDex = m_nInt = 15;
}
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
{
CItemElem itemelem;
itemelem.m_nItemNum = 1;
itemelem.m_bCharged = TRUE;
BYTE nID;
if( nJob == JOB_MENTALIST_HERO )
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
if( nJob == JOB_FORCEMASTER_HERO )
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
( ( CUser*)this)->CreateItem( &itemelem, &nID );
}
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
( (CUser*)this )->AddTaskBar();*/
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
#if __VER >= 13 // __HONORABLE_TITLE // ´ÞÀÎ
((CUser*)this)->CheckHonorStat();
((CUser*)this)->AddHonorListAck();
g_UserMng.AddHonorTitleChange( this, m_nHonor);
#endif // __HONORABLE_TITLE // ´ÞÀÎ
}
#endif // __WORLDSERVER
}
PHP Code:
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "¸»", "¸»", TCM_SERVER, AUTH_GENERAL , "¼Ó»èÀÓ [/¸í·É ¾ÆÀ̵𠳻¿ë]" )
das
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "ÅÚ·¹Æ÷Æ®", "ÅÚ·¹", TCM_SERVER, AUTH_GENERAL , "ÅÚ·¹Æ÷Æ®" )
PHP Code:
unter
BOOL TextCmd_ClearPropose( CScanner & s )
{
#ifdef __WORLDSERVER
CUser* pUser = (CUser*)s.dwValue;
g_dpDBClient.SendClearPropose();
#endif // __WORLDSERVER
return TRUE;
}
das
BOOL TextCmd_rebirth( CScanner& scanner )
{
#ifdef __WORLDSERVER
CUser *pUser;
pUser = (CUser*)scanner.dwValue;
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
else
pUser->AddText("Du hast nicht das passende Level für einen Rebirth!");
#endif
return TRUE;
}
Einfach /rebirth eingeben und ihr seit wieder lvl 60 master
Credits :
Pumbaaa für seine InitLevel funktion + Hilfe :D
Mich : für die Idee und die Codes in FuncTextCmd