Character spawnview help

10/08/2011 02:39 killersub#1
Okay so this is probably the last time I post in this section. Sorry for the delay.

I want to know why when my character is created and spawned, it isn't able to view any shops, the hp is at 1 when it is set for full, and it cant wield any items or see it for that fact.

I cant post here my character creation void because I am on my phone.

I am using a 5370+ base source this time with the non-touched char. Creation void.

I would appreciate any help that I get.
10/08/2011 04:18 †Pôwèrfull†#2
spawn packet
10/08/2011 15:34 killersub#3
Quote:
Originally Posted by †Pôwèrfull† View Post
spawn packet
I'm pretty sure my spawn packet is correct. I have not changed it. Here's the packet:
my spawn packet is used in here as a 'byte[]' so it's "public byte[] SpawnPacket' and it's used like this:
Code:
public void SendSpawn(ClientState, bool CheckScreen) { if 
(client.Screen.Add(this)|| !CheckScreen) { client.send(SpawnPacket); } }
That's not the actual packet itself but it is used to send from server to client.
10/08/2011 17:36 _DreadNought_#4
You can do everything you cant once spawned when you jump/walk though right?
10/08/2011 18:35 killersub#5
Quote:
Originally Posted by _DreadNought_ View Post
You can do everything you cant once spawned when you jump/walk though right?
My movement spawns are correct. I have no idea what went wrong, a few days ago it atarted once I made a new char. And spawned it with a GM status but I changed it already and still the samr errors. I'm starting to think it's a MySql error pertaining to the entity ID and UID :/