anyone try anything with them like sending the quest packets? Or see what changes when u cast hp buff on de "adds alot to regen" UCE
Thats why you dl a program like wireshark, open up a dissassembler to find where its being encrypted/dectypted. and hook to those regions. The other method is to save those packets and find out encryption they are using, by searching google.Quote:
packet editing/sending dont work because packet is encrypted (i try with many quest and with some other things) and i don't understand this : on de "adds alot to regen"
Even if u would be able to encrypt the packets u couldnt send "quests packets" cause the quests saved serverside and when u want to give up the quests, then the server check serverside if u completed it ;)Quote:
anyone try anything with them like sending the quest packets? Or see what changes when u cast hp buff on de "adds alot to regen" UCE
Thats partially true. The client needs to know how tell the server it completed the quest right?Quote:
Even if u would be able to encrypt the packets u couldnt send "quests packets" cause the quests saved serverside and when u want to give up the quests, then the server check serverside if u completed it ;)