Ich hab Permissions und PermissionsPlus.
Ich habe das Problem, das die Gruppen manchmal zurückgesetzt werden, das Moderatoren wieder Member werden oder gar Admin wieder Member...
Bei Jobs hab ich das Problem das andere kein Geld bekommen....
Jobs configs
Permissions
Kann mir wer helfen?
Ich habe das Problem, das die Gruppen manchmal zurückgesetzt werden, das Moderatoren wieder Member werden oder gar Admin wieder Member...
Bei Jobs hab ich das Problem das andere kein Geld bekommen....
Jobs configs
generlaconfig.yml
jobconfig.xml
# General configuration.
#
# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.
# storage method, can be MySQL, h2
storage-method: h2
# Requires Mysql.
mysql-username: root
mysql-password:
mysql-database: minecraft
mysql-url: jdbc:mysql://localhost:3306/
#mysql-table-prefix:
# How often in minutes you want it to save, 0 disables periodic saving and
# the system will only save on logout
save-period: 5
# Do all players get a message when somone goes up a skill level?
broadcast-on-skill-up: true
# Do all players get a message when somone goes up a job level?
broadcast-on-level-up: true
# maximum number of jobs a player can join
max-jobs: 1
# option to enable the stats and achievements plugin.
enable-stats: true
# option to allow payment to be made when near a spawner
#enable-pay-near-spawner: true
# choose, which economy plugin should be used as default (optional)
# if not set, will use iConomy first
# available options: iConomy, BOSEconomy, Essentials
economy: iConomy
#
# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.
# storage method, can be MySQL, h2
storage-method: h2
# Requires Mysql.
mysql-username: root
mysql-password:
mysql-database: minecraft
mysql-url: jdbc:mysql://localhost:3306/
#mysql-table-prefix:
# How often in minutes you want it to save, 0 disables periodic saving and
# the system will only save on logout
save-period: 5
# Do all players get a message when somone goes up a skill level?
broadcast-on-skill-up: true
# Do all players get a message when somone goes up a job level?
broadcast-on-level-up: true
# maximum number of jobs a player can join
max-jobs: 1
# option to enable the stats and achievements plugin.
enable-stats: true
# option to allow payment to be made when near a spawner
#enable-pay-near-spawner: true
# choose, which economy plugin should be used as default (optional)
# if not set, will use iConomy first
# available options: iConomy, BOSEconomy, Essentials
economy: iConomy
jobconfig.xml
# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Woodcutter:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
################################################## ######################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# [Only registered and activated users can see links. Click Here To Register...]
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
################################################## ######################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a jobs class
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 10.0
# base experience
experience: 10.0
Miner:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 25
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Builder:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Digger:
fullname: Digger
shortname: D
ChatColour: GOLD
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
ChatColour: BLUE
chat-display: full
max-level: 30
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 6.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: .0
experience: 4.0
Place:
SEEDS:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Hunter:
fullname: Hunter
shortname: H
ChatColour: RED
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
Fisherman:
fullname: Fisherman
shortname: Fi
ChatColour: AQUA
chat-display: full
max-level: 25
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Weaponsmith:
fullname: Weaponsmith
shortname: W
ChatColour: DARK_PURPLE
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 5.0
experience: 1.0
IRON_SWORD:
income: 15.0
experience: 2.0
GOLD_SWORD:
income: 45.0
experience: 3.0
DIAMOND_SWORD:
income: 80.0
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Woodcutter:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
################################################## ######################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# [Only registered and activated users can see links. Click Here To Register...]
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
################################################## ######################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a jobs class
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 10.0
# base experience
experience: 10.0
Miner:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 25
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Builder:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Digger:
fullname: Digger
shortname: D
ChatColour: GOLD
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
ChatColour: BLUE
chat-display: full
max-level: 30
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 6.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: .0
experience: 4.0
Place:
SEEDS:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Hunter:
fullname: Hunter
shortname: H
ChatColour: RED
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
Fisherman:
fullname: Fisherman
shortname: Fi
ChatColour: AQUA
chat-display: full
max-level: 25
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Weaponsmith:
fullname: Weaponsmith
shortname: W
ChatColour: DARK_PURPLE
chat-display: full
max-level: 20
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 5.0
experience: 1.0
IRON_SWORD:
income: 15.0
experience: 2.0
GOLD_SWORD:
income: 45.0
experience: 3.0
DIAMOND_SWORD:
income: 80.0
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5
Permissions
config.yml [PermissionsPlus]
Permissions
Lang: English
MinorColor: '&e'
ErrorColor: '&c'
MajorColor: '&b'
Broadcast: true
MinorColor: '&e'
ErrorColor: '&c'
MajorColor: '&b'
Broadcast: true
Permissions
groups.yml
groups:
Default:
default: false
info:
prefix: '&2[Member] '
suffix: ''
build: false
inheritance:
permissions:
- - essentials.signs.free.use
- essentials.afk
- essentials.helpop
- essentials.spawn
- essentials.pay
- essentials.msg
- essentials.rules
- essentials.suicide
- essentials.clearinventory
- essentials.essentials
- essentials.spawn
- essentials.delhome
- essentials.sethome
- essentials.warp
- essentials.warp.list
- lwc.protect
- iConomy.payment
- iConemy.access
- iConemy.rank
- iConemy.list
- iConemyChestShop.shop.use
- iConemyChestShop.shop.sell
- iConemyChestShop.shop.buy
- iConemyChestShop.shop.create
- jobs.join.*
- jobs.world.MultiVerz
- jobs.browse.*
- jobs.info.*
- kitz.stone
- essentials.whois
- essentials.list
- essentials.kit.tools
- essentials.home
- essenrails.kits.tools
- commandbok.kit.*
- xlevel.player.*
- lottery.buy
- xlevel.player.class
- xlevel.player.help
Member:
default: true
info:
prefix: '&2[Member] '
suffix: ''
build: true
inheritance:
- Default
permissions:
- essentials.signs.free.use
- essentials.afk
- essentials.helpop
- essentials.spawn
- essentials.pay
- essentials.msg
- essentials.rules
- essentials.suicide
- essentials.clearinventory
- essentials.essentials
- essentials.spawn
- essentials.delhome
- essentials.sethome
- essentials.warp
- essentials.warp.list
- lwc.protect
- iConomy.payment
- iConemy.access
- iConemy.rank
- iConemy.list
- iConemyChestShop.shop.use
- iConemyChestShop.shop.sell
- iConemyChestShop.shop.buy
- iConemyChestShop.shop.create
- jobs.join.*
- jobs.browse.*
- jobs.info.*
- kitz.stone
- essentials.whois
- essentials.list
- essentials.kit.tools
- essentials.home
- essenrails.kits.tools
- commandbok.kit.*
- xlevel.player.*
- lottery.buy
- xlevel.player.class
- xlevel.player.help
- towny.wild.*
- towny.town.*
Moderator:
default: false
info:
prefix: '&1[Moderator] '
suffix: ''
build: true
inheritance:
- Member
permissions:
- modplugin.ban
- modplugin.kick
- modplugin.unban
- essentials.ignore
- essentials.ban
- essentials.ban.*
- essentials.broadcast
- essentials.kick.*
- essentials.spawnmob
- essentials.unban
- essentials.unbanip
- essentials.weather
- essentials.back
- essentials.setwarp
- essentials.tp
- essentials.tphere
- lwc.mod
- mcmmo.skills.
- jobs.admin.fire
- jobs.admin.employ
- jobs.admin.promote
- jobs.admin.demote
- jobs.admin.grantxp
- jobs.admin.removexp
- jobs.admin.transfer
- jobs.join.*
- jobs.world.MultiVerz
- jobs.browse.*
- jobs.info.*
- kitz.*
- p2.user.setgroup
Admin:
default: false
info:
prefix: '&4[Admin] '
suffix: ''
build: true
inheritance:
permissions:
- '*'
Default:
default: false
info:
prefix: '&2[Member] '
suffix: ''
build: false
inheritance:
permissions:
- - essentials.signs.free.use
- essentials.afk
- essentials.helpop
- essentials.spawn
- essentials.pay
- essentials.msg
- essentials.rules
- essentials.suicide
- essentials.clearinventory
- essentials.essentials
- essentials.spawn
- essentials.delhome
- essentials.sethome
- essentials.warp
- essentials.warp.list
- lwc.protect
- iConomy.payment
- iConemy.access
- iConemy.rank
- iConemy.list
- iConemyChestShop.shop.use
- iConemyChestShop.shop.sell
- iConemyChestShop.shop.buy
- iConemyChestShop.shop.create
- jobs.join.*
- jobs.world.MultiVerz
- jobs.browse.*
- jobs.info.*
- kitz.stone
- essentials.whois
- essentials.list
- essentials.kit.tools
- essentials.home
- essenrails.kits.tools
- commandbok.kit.*
- xlevel.player.*
- lottery.buy
- xlevel.player.class
- xlevel.player.help
Member:
default: true
info:
prefix: '&2[Member] '
suffix: ''
build: true
inheritance:
- Default
permissions:
- essentials.signs.free.use
- essentials.afk
- essentials.helpop
- essentials.spawn
- essentials.pay
- essentials.msg
- essentials.rules
- essentials.suicide
- essentials.clearinventory
- essentials.essentials
- essentials.spawn
- essentials.delhome
- essentials.sethome
- essentials.warp
- essentials.warp.list
- lwc.protect
- iConomy.payment
- iConemy.access
- iConemy.rank
- iConemy.list
- iConemyChestShop.shop.use
- iConemyChestShop.shop.sell
- iConemyChestShop.shop.buy
- iConemyChestShop.shop.create
- jobs.join.*
- jobs.browse.*
- jobs.info.*
- kitz.stone
- essentials.whois
- essentials.list
- essentials.kit.tools
- essentials.home
- essenrails.kits.tools
- commandbok.kit.*
- xlevel.player.*
- lottery.buy
- xlevel.player.class
- xlevel.player.help
- towny.wild.*
- towny.town.*
Moderator:
default: false
info:
prefix: '&1[Moderator] '
suffix: ''
build: true
inheritance:
- Member
permissions:
- modplugin.ban
- modplugin.kick
- modplugin.unban
- essentials.ignore
- essentials.ban
- essentials.ban.*
- essentials.broadcast
- essentials.kick.*
- essentials.spawnmob
- essentials.unban
- essentials.unbanip
- essentials.weather
- essentials.back
- essentials.setwarp
- essentials.tp
- essentials.tphere
- lwc.mod
- mcmmo.skills.
- jobs.admin.fire
- jobs.admin.employ
- jobs.admin.promote
- jobs.admin.demote
- jobs.admin.grantxp
- jobs.admin.removexp
- jobs.admin.transfer
- jobs.join.*
- jobs.world.MultiVerz
- jobs.browse.*
- jobs.info.*
- kitz.*
- p2.user.setgroup
Admin:
default: false
info:
prefix: '&4[Admin] '
suffix: ''
build: true
inheritance:
permissions:
- '*'
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