Filter Scripts for Cabal Rider

06/14/2008 07:18 joiex1009#1
This is for when Cabal Rider is up and running... ENJOY


This thread is for the sharing of your filter scripts, lets try and keep this thread open forever.

To work this have cabalrider filter open. Press Edit Script on bottom and copy & paste the script into it. Then press reload script and there you have it.

Scripts:

Ignore All Items - always have this script on with the other scripts.

Ignore All Items: if ( true && class @ <Weapons.*;Armor.*;Accessory.*;Craft Items.*;Potion.*;Other.*;> ) then doff

Pick Chaos Lamp/Cores

Pick Cores/Lamps: if ( true && class @ <Chaos Lamp;Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Medium);> ) then pick

Pick Wep/Armor Slotted

Pick Wep/Armor 1 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 1 ) then pick
Pick Wep/Armor 2 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 2 ) then pick
Pick Wep/Armor 3 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 3 ) then pick

Pick 1,2,3,4,5 Armor/Weapons

+1
Pick +1 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 1 && attribute >= 1 ) then pick
+2
Pick +2 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 2 && attribute >= 2 ) then pick
+3
Pick +3 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 3 && attribute >= 3 ) then pick
+4
Pick +4 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 4 && attribute >= 4 ) then pick
+5
Pick +5 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 5 && attribute >= 5 ) then pick

Pick Ring/Amulets/Bracelets/Earrings/Epaulets

Pick Ring/Amulets/Bracelets/Earrings: if ( true && class @ <Accessory.*;> ) then pick

Pick Accessory - Rings/Amulets/Bracelets/Earrings/Epaulets

Lv.1-20accessory
Pick Accessory Lv.1-20: if ( class @ <Accessory.*;> && level <= 20 && level >= 1 ) then pick
Lv.20-40accessory
Pick Accessory Lv.20-40: if ( class @ <Accessory.*;> && level <= 40 && level >= 20 ) then pick
Lv.40-60accessory
Pick Accessory Lv.40-60: if ( class @ <Accessory.*;> && level <= 60 && level >= 40 ) then pick
Lv.60-100accessory
Pick Accessory Lv.60-100: if ( class @ <Accessory.*;> && level <= 100 && level >= 60 ) then pick

Pick Alz

Pick Alz: if ( true && class @ <Money;> ) then pick

Pick Craft Item Disks

Picks Disks: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;> ) then pick

Pick Shape Catridge

Pick Shape Catridge: if ( true && class @ <Shape Cartridge;> ) then pick

Pick Aramid or Shadowsteel or Citrine

Aramid
Pick Aramid Items: if ( true && class @ <Aramid Battleboots;Aramid Battlehelm;Aramid Battlegloves;Aramid Battlesuit;Aramid Martialboots;Aramid Martialgloves;Aramid Martialsuit;Aramid Martialhelm;> ) then pick
Shadowsteel
Pick Shadowsteel: if ( true && class @ <Shadowsteel Daikatana;Shadowsteel Great Sword;Shadowsteel Katana;Shadowsteel Armorboots;Shadowsteel Armorgloves;Shadowsteel Armorhelm;Shadowsteel Armorsuit;> ) then pick
Citrine
Pick Citrine: if ( true && class @ <Citrine Crystal;Citrine Orb;> ) then pick

Pick Quest Items - This will pick quest items

Problem - this picks up any item(s) without a level requirement so that means it pick (quest items,crafts,noob items,hp,mp,etc...) NOT a big problem, doesnt pick armors

Pick Quest Items: if ( level <= 0 && level >= 0 ) then pick

ENJOY!!!:)
06/14/2008 09:00 kolox16#2
a very nice guide but still in a wrong section..:D

*MOVED*
06/15/2008 10:50 oiasa123#3
elow why no to use it
06/17/2008 10:15 DyNAMITas#4
where can i add these scripts?