Combat Arms PushToConsole Commands

09/02/2011 21:16 vwap#1
Hey, ich habe mal für euch die PTC Commands gesucht:
Code:
ModelDebug_DrawBoxes 1 // Boxes
SkelModelStencil 1 // Satelite Chams
WeaponSway 0.000000 // Weaponsway
ShowFps 1 // FPS
ShowBreath 0 // Breath
ActivationDistance 100000 // Activation Distance

// No Spread:
PerturbRotationEffect  0.000000
PerturbIncreaseSpeed 0.000000
PerturbWalkPercent 0.000000 
PerturbFiringIncreaseSpeed 0.000000
PerturbRecoil 0.000000
FireMovePerturb 0.000000
ZoomedFireMoveDuckPerturb 0.000000
ZoomedFireMovePerturb 0.000000
ZoomedFireDuckPerturb 0.000000

// Removals:
DynamicLight 0
EnableWeatherFX 0
MuzzleLight 0
SnowEnable 0
CamDamage 0
ModelApplySun 0
ClientFXDetailLevel 0
ModelShadow_Proj_Enable 0
DebrisFXLevel 0
ScatterEnable 0
modelshadow_proj_blurenable 0
DrawAllModelShadows 0
ModelShadow_Proj_MinColorComponent 0
ModelShadow_Proj_MaxProjDist 0

FogEnable 0 // NoFog
ScreenGlowEnable 1 // Glow
WireframeModels 1 // Player Wireframe
WireFrame 1 // World Wireframe
ModelDebug_DrawSkeleton 1 // Skeleton
drawguns 0 // DrawGun
ShowFirePath 1 // FirePath
Prediction 0 // Prediction
Windowed 1 // Windowed
FullBright 1 // Fullbright
JumpVel 600.000000 // Superjump

// Speedhack:
BaseMoveAccel 3000.000000
StartAccel 3000.000000
MaxAccel 3000.000000
AccelInc 3000.000000
WalkVel 3000.000000
FRunVel 3000.000000
BRunVel 3000.000000
SRunVel 3000.000000

// Glitcher:
BaseMoveAccel 90000.000000
StartAccel 90000.000000
MaxAccel 90000.000000
AccelInc 90000.000000
WalkVel 90000.000000 
FRunVel 90000.000000
BRunVel 90000.000000
SRunVel 90000.000000

PlayerGravity 800 // Gravity (Fly)
FragSelf 1 // Suicide
DrawFlat 0 // White Walls

// No Sound:
SoundEnable 0
MusicEnable 0

CamMaxPosYOffset 200.000000 // Virtual Jump
CamMaxPosYOffset -1000.000000 // Virtual Down

// Fog Color:
FogB x
FogG x
FogR x

// Crosshair Color:
CrossHairB x
CrossHairG x
CrossHairR x

WhiteBlood 1 // White Blood
DisableCrosshair 0 // Disable Crosshair
KnockBack 0 // No Knockback
ShowPerformanceStatistics 1 // Statistics
Ich denke die HackDev's sollten damit was anfangen können ;)