Hey die v17 Monster sind bei mir schon eingetragen. Doch wenn ich den "/cn" befehl nutze, spawnen die nicht... Im Model Ordner sind sie auch schon drin.
was ist falsch ?
was ist falsch ?
IDS_PROPMOVER_TXT_001840 Desert Spirit of the Commander IDS_PROPMOVER_TXT_001841
MI_RUGALKUMA IDS_PROPMOVER_TXT_001840 AII_PARTY_AGGRO_LEADER 338 338 338 338 278 1210 = BELLI_MELEE = 141 = = RANK_CAPTAIN 0 = 1 = 6578 6945 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 1.1 = = = = = = 1000 2400 217750 100 303 130 0 = 3 9 = 0.075 = 0 = = = 121 0 -0.3 0 0 0.3 2000 = = = = 11 2302568 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_001841
Rugalkuma MI_RUGALKUMA MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1 //루갈루 마스터 쿠마
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
MI_RUGALKUMA
{
Maxitem = 2;
DropGold(409, 515);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_SYS_SYS_SCR_BARUNARUNE03, 15000000, 0, 1);
DropItem(II_SYS_SYS_SCR_BARUNARUNE04, 15000000, 0, 1);
DropItem(II_SYS_SYS_SCR_BARUNARUNE05, 15000000, 0, 1);
AddSummonMonster( MI_RUGALWIND02 );
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan
}
#battle
{
Attack
Berserk 20 2.0
}
#move
{
Loot d 5
}
}
}
#define MI_RUGALKUMA 1343
-> bi der probMover.txt liegt. Änder es mal zu AII_MONSTERQuote:
AII_PARTY_AGGRO_LEADER