Hey Leute.
Aufgrund von RL & Co ziehe ich mich von Flyff komplett zurück und release hiermit Alles, was ich jemals "nützliches" für Flyff getan habe :rolleyes:
Verbesserter Ringmaster AoE (Effekt und Design!) :
Lovebuff:
Cloaks/Umhänge:
PvP Arena:
Viel Spaß damit und byebye!
Aufgrund von RL & Co ziehe ich mich von Flyff komplett zurück und release hiermit Alles, was ich jemals "nützliches" für Flyff getan habe :rolleyes:
Verbesserter Ringmaster AoE (Effekt und Design!) :
Video:
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Code:
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Um diesen SKill abzuändern, müsst ihr lediglich die entsprechende Zeile in der propSkill.txt suchen und durch Meine ersetzen.
Der Skill ist dann, wie im Video zu sehen, Windfield-Like und der Dmg ist Sta abhängig. Außerdem ist der Cooldown entfernt, sodass Merkaba auch im Action-Slot nutzbar ist. Ich denke das animiert dann mehr Leute auch wieder einen RM zu spielen und er ist in Dungeons nicht nur ein Klotz am Bein ;)
Die benötigten sfx Dateien sollte jeder durch die Standard-Files haben!
Der Skill ist dann, wie im Video zu sehen, Windfield-Like und der Dmg ist Sta abhängig. Außerdem ist der Cooldown entfernt, sodass Merkaba auch im Action-Slot nutzbar ist. Ich denke das animiert dann mehr Leute auch wieder einen RM zu spielen und er ist in Dungeons nicht nur ein Klotz am Bein ;)
Code:
6 SI_RIN_SUP_MERKABAHANZELRUSHA IDS_PROPSKILL_TXT_000116 1 1 JTYPE_PRO JOB_RINGMASTER DIS_HOLY JOB_RINGMASTER = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 80 SI_RIN_HEAL_HEALRAIN 4 = = SR_BEFORE 0 = = XI_SKILL_RIG_HERO_RETURN01 = = XI_SKILL_RIG_HERO_RETURN01 = MTI_RIN_HEAL_CASTING01 = = EXT_MAGICATK WUI_TARGETINGOBJ SRO_REGION = DST_STA DST_STA RT_ATTACK = 20 = KT_MAGIC 0 0 0 0 0 = 1 10 2685 1 CT_GENERAL = = = = = = = = = = = """skill_RinSupAnzelr.dds""" 0 """""" IDS_PROPSKILL_TXT_000117
Lovebuff:
Dieser Buff war angedacht, um ihn mit TreueLevel 21 zu erhalten. Man kann ihn aber auch als PowerUp einfügen.
Bild:
Files:
Code:
Bild:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_LOVEBUFF [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"SysSysScrBxCom" II_LOVEBUFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
14 II_LOVEBUFF IDS_AIMLESS_TXT_050009 1 99 IK1_SYSTEM IK2_BUFF IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_ATKPOWER_RATE DST_HP_MAX_RATE = 10 20 = = = = = = = = = = = = = = = = = = = = = = = XI_CHR_CURE01 = = = = 3600000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_Lovebuff.dds""" 0 """""" IDS_AIMLESS_TXT_050010
Code:
IDS_AIMLESS_TXT_050009 Kraft der Liebe IDS_AIMLESS_TXT_050010
Cloaks/Umhänge:
Cloak (Schmetterlinge):
Cloak (Einhorn):
Claok (Dämon):
Cloak (Engel):
Cloak (Drache):
Cloak (Ruffy):
Claok (Ruffy 2):
Claok (Son Goku):
Cloak (Son Goku 4):
Cloak (Naruto):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE MODELTYPE_MESH "MaleCloakDonate/FemaleCloakDonate" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE IDS_AIMLESS_TXT_050003 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_ArmCloCloCloak.dds""" 0 """""" IDS_AIMLESS_TXT_050004
Code:
IDS_AIMLESS_TXT_050003 Frühlings-Umhang IDS_AIMLESS_TXT_050004
Cloak (Einhorn):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_INT [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_INT MODELTYPE_MESH "MaleCloakDonate3/FemaleCloakDonate3" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_INT IDS_AIMLESS_TXT_050017 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_INT DST_HP_MAX_RATE DST_SPELL_RATE 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate3.dds""" 0 """""" IDS_AIMLESS_TXT_050018
Code:
IDS_AIMLESS_TXT_050017 Power Cloak (INT) IDS_AIMLESS_TXT_050018
Claok (Dämon):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_STR [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_STR MODELTYPE_MESH "MaleCloakDonate4/FemaleCloakDonate4" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_STR IDS_AIMLESS_TXT_050011 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STR DST_HP_MAX_RATE DST_CRITICAL_BONUS 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate4.dds""" 0 """""" IDS_AIMLESS_TXT_050012
Code:
IDS_AIMLESS_TXT_050011 Power Cloak (STR) IDS_AIMLESS_TXT_050012
Cloak (Engel):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_STA [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_STA MODELTYPE_MESH "MaleCloakDonate5/FemaleCloakDonate5" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_STA IDS_AIMLESS_TXT_050013 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STA DST_HP_MAX_RATE DST_REFLECT_DAMAGE 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate5.dds""" 0 """""" IDS_AIMLESS_TXT_050014
Code:
IDS_AIMLESS_TXT_050013 Power Cloak (STA) IDS_AIMLESS_TXT_050014
Cloak (Drache):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_DEX [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_DEX MODELTYPE_MESH "MaleCloakDonate6/FemaleCloakDonate6" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_DEX IDS_AIMLESS_TXT_050015 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_DEX DST_HP_MAX_RATE DST_CRITICAL_BONUS 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate6.dds""" 0 """""" IDS_AIMLESS_TXT_050016
Code:
IDS_AIMLESS_TXT_050015 Power Cloak (DEX) IDS_AIMLESS_TXT_050016
Cloak (Ruffy):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_RUFFY [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_RUFFY MODELTYPE_MESH "MaleCloakDonate7/FemaleCloakDonate7" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_RUFFY IDS_AIMLESS_TXT_050029 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate7.dds""" 0 """""" IDS_AIMLESS_TXT_050030
Code:
IDS_AIMLESS_TXT_050029 Ruffy Cloak IDS_AIMLESS_TXT_050030
Claok (Ruffy 2):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_RUFFY2 [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_RUFFY2 MODELTYPE_MESH "MaleCloakDonate10/FemaleCloakDonate10" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_RUFFY2 IDS_AIMLESS_TXT_050035 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate10.dds""" 0 """""" IDS_AIMLESS_TXT_050036
Code:
IDS_AIMLESS_TXT_050035 Dark Ruffy Cloak IDS_AIMLESS_TXT_050036
Claok (Son Goku):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_GOKU [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_GOKU MODELTYPE_MESH "MaleCloakDonate8/FemaleCloakDonate8" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_GOKU IDS_AIMLESS_TXT_050031 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate8.dds""" 0 """""" IDS_AIMLESS_TXT_050032
Code:
IDS_AIMLESS_TXT_050031 Son Goku Cloak IDS_AIMLESS_TXT_050032
Cloak (Son Goku 4):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_GOKU2 [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_GOKU2 MODELTYPE_MESH "MaleCloakDonate9/FemaleCloakDonate9" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_GOKU2 IDS_AIMLESS_TXT_050033 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate9.dds""" 0 """""" IDS_AIMLESS_TXT_050034
Code:
IDS_AIMLESS_TXT_050033 Super Son Goku Cloak IDS_AIMLESS_TXT_050034
Cloak (Naruto):
Bild:
Files:
Code:
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defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_NARUTO [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_NARUTO MODELTYPE_MESH "MaleCloakDonate11/FemaleCloakDonate11" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_NARUTO IDS_AIMLESS_TXT_050037 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate11.dds""" 0 """""" IDS_AIMLESS_TXT_050038
Code:
IDS_AIMLESS_TXT_050037 Naruto Cloak IDS_AIMLESS_TXT_050038
PvP Arena:
Bilder:
Files:
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Viel Spaß damit und byebye!