NodeSRO

08/05/2011 09:08 jM3#1
I'm working on this using my old JS emulator as a base and plan to make it open source.

Question:

Does anyone actually have a list of packets for the latest iSRO, is this published, etc?

I highly doubt it, since this is the SRO community, but perhaps someone isn't a complete douche about these things after a few years.
08/05/2011 11:45 x*Manu*x#2
Which Programming langugue? c++/c# vb.net?!?
08/05/2011 11:50 Yo123#3
Quote:
Originally Posted by x*Manu*x View Post
Which Programming langugue? c++/c# vb.net?!?
:facepalm:
his emulator is going to be done in javascript.
all he's asking for is a list of parsed sro packets.
08/05/2011 12:06 x*Manu*x#4
wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL FUCK OQE?

Thanks for god that the replay remember me on a hot topic with server files! Oh allah
08/05/2011 12:16 Yo123#5
JAVASCRIPT
08/05/2011 12:23 evolution007#6
Quote:
Originally Posted by x*Manu*x View Post
wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL FUCK OQE?

Thanks for god that the replay remember me on a hot topic with server files! Oh allah
sorry for OT, but:
peoples who call themselves "programmers" and don't know what
Quote:
I'm working on this using my old JS emulator as a base and plan to make it open source.
means should just burn in hell for lying
08/05/2011 13:35 Shanež#7
Quote:
Originally Posted by x*Manu*x View Post
wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL FUCK OQE?

Thanks for god that the replay remember me on a hot topic with server files! Oh allah
dude... :facepalm::facepalm:
08/05/2011 14:26 bootdisk#8
sorry but... javascript? should it be java?
I thought it was only use in extreme cases to do kind-of-client with sockets.
i.e. SpiderMonkey is well known for being non-performant... I can't imagine a server with tons of clients connected running on top of it.

I really don't know if there is a wiki or something like that for packets but perhaps [Only registered and activated users can see links. Click Here To Register...] would help you... haven't tried in a few months (I think it was release before the server list packet update) but the times that I used it let me understand a bit more of things that I was working on. It also lets you send 1 by 1 the packets which is great feature.
08/05/2011 15:12 kevin_owner#9
Mabye you could use the srevolution source at assembla.com it is for ksro but the packet structures are for most ingame actions the same. The chardata isn't the same for sure and mabye some spawning isn't correct but i'm sure it has some usefull stuff in it.

Btw do you want to packet structures or just the opcodes? cause at projecthax is a list of the current opcodes.
08/05/2011 21:31 Nezekan#10
jMerlin, is that you? ^_^
08/06/2011 01:52 Yo123#11
yup it's him. and good point mr. owner , sir!
08/06/2011 04:28 jM3#12
Quote:
Originally Posted by bootdisk View Post
sorry but... javascript? should it be java?
I thought it was only use in extreme cases to do kind-of-client with sockets.
i.e. SpiderMonkey is well known for being non-performant... I can't imagine a server with tons of clients connected running on top of it.

I really don't know if there is a wiki or something like that for packets but perhaps [Only registered and activated users can see links. Click Here To Register...] would help you... haven't tried in a few months (I think it was release before the server list packet update) but the times that I used it let me understand a bit more of things that I was working on. It also lets you send 1 by 1 the packets which is great feature.
No, javascript is perfectly fine (running on V8 via Node.js), and has many features that make it better for prototyping an emulator to full functionality very quickly.

Quote:
Originally Posted by Nezekan View Post
jMerlin, is that you? ^_^
Yep.
08/06/2011 06:05 Keyeight#13
good luck bro :)
08/06/2011 06:10 jM3#14
Quote:
Originally Posted by mats0o0o0 View Post
good luck bro :)
If anyone has packets for iSRO, luck won't have anything to do with it.
08/06/2011 17:37 Kazuyač#15
Quote:
Originally Posted by jM3 View Post
If anyone has packets for iSRO, luck won't have anything to do with it.
wheres eckoro when you need him