Player detector.

07/24/2011 23:49 kevink9#1
Hello all,

Is there still any public dll to detect ug/og players?
I know this is possible by sending packets but thats not my question.
(I forgot to say this should work on private servers)

Thanks,
Kevin
07/24/2011 23:58 RunzelEier#2
no its not possible by sending packets
07/25/2011 00:45 kevink9#3
Quote:
Originally Posted by RunzelEier View Post
no its not possible by sending packets
mhh ok i thought someone posted that before..


Quote:
hook recv...
packet[2]=0x32 -> Player appear...
ow i guess i understand now u dont send anything but u need to do something with what you received.
or am i wrong?
07/25/2011 01:10 RunzelEier#4
100 points :D

you get his coords with player appear
and check them using this :[Only registered and activated users can see links. Click Here To Register...]

if playerappear != GetHeight -> player is not at the right coords
07/25/2011 01:28 kevink9#5
Quote:
Originally Posted by RunzelEier View Post
100 points :D

you get his coords with player appear
and check them using this :[Only registered and activated users can see links. Click Here To Register...]

if playerappear != GetHeight -> player is not at the right coords
ya thanks for te above all tho i doubt that i will understand this anytime soon i need to take some time to learn anything about packets ive never used it because i didn't feel like reading trough alot of tuts.
07/25/2011 02:04 meak1#6
getheight not work in dungeons D=

€: [Only registered and activated users can see links. Click Here To Register...]
07/25/2011 03:41 NoTtT#7
Quote:
Originally Posted by RunzelEier View Post
100 points :D

you get his coords with player appear
and check them using this :[Only registered and activated users can see links. Click Here To Register...]

if playerappear != GetHeight -> player is not at the right coords
huh if you log the packets correctly there no need for this. And you can get your own Z very easy

Code:
int myZ = *(DWORD*)((*DWORD*)0x004BA3D3)+0x4640);
07/25/2011 15:11 RunzelEier#8
get height natürlich von seinen coords
07/25/2011 15:31 NoTtT#9
Quote:
Originally Posted by RunzelEier View Post
get height natürlich von seinen coords
wozu denn? kommt doch alles per recv rein
07/25/2011 15:39 RunzelEier#10
die get height funktion returned die korrekten Z-Coords zu gegebenen X-Y.
per recv bekommst du die Z-Coordinaten an denen der Typ steht.
wenn die Z-Coord aus dem recv nicht mit der Z-Coord von get height übereinstimmt (plus kleine tolleranz) dann ist er UG/OG.
07/25/2011 15:50 NoTtT#11
kay macht sinn