Little big problem xD

07/22/2011 22:10 bodayo69#1
Hi , I am new in C# codding , and conquer sources ! I am starting to code on impulse source , a base from 5165 upgraded on 5370 (i think) by Fang but i have a "little" big problem ...when i am login in the game i can't see other players ! Please can you give me some suggestions wich can help me to solve this problem ?
07/22/2011 22:14 BaussHacker#2
You need to update spawn packet.
07/22/2011 22:19 bodayo69#3
Quote:
Originally Posted by BaussHacker View Post
You need to update spawn packet.
Ok , i will do this right now xD , i hope it will work :D
07/22/2011 23:13 pro4never#4
Quote:
Originally Posted by BaussHacker View Post
You need to update spawn packet.
If it's the one he's talking about... there's nothing in the source at all.

He upgraded like 2 things so you could log in (doesn't even allow saved characters. it was all hard coded) and he released it on 4b as a joke.

It was a joke source with absolutely everything removed and simply hardcoded.
07/23/2011 00:04 bodayo69#5
Quote:
Originally Posted by pro4never View Post
If it's the one he's talking about... there's nothing in the source at all.

He upgraded like 2 things so you could log in (doesn't even allow saved characters. it was all hard coded) and he released it on 4b as a joke.

It was a joke source with absolutely everything removed and simply hardcoded.
If you are talking about that fail source that fang released on 4b , called ConquerSx v10 , for idiots ....i am not using that .I am using impulse's source 5165 upgraded to 5370 ...whatever ..i dont want to make a server , i just want to code on it to learn more ...
07/23/2011 00:11 bodayo69#6
wtf , i just can't find spawn packet ......all i found is in entity.cs , :" public byte[] SpawnPacket";
07/23/2011 01:13 pro4never#7
Quote:
Originally Posted by bodayo69 View Post
wtf , i just can't find spawn packet ......all i found is in entity.cs , :" public byte[] SpawnPacket";
That's how impulse writes his spawn packet.

All online users have an assigned byte array for spawn packet and then all the character variables use get/set accessors to modify the actual spawn packet.

Personally I dislike that way of writing packets but still.
07/23/2011 11:34 bodayo69#8
Quote:
Originally Posted by pro4never View Post
That's how impulse writes his spawn packet.

All online users have an assigned byte array for spawn packet and then all the character variables use get/set accessors to modify the actual spawn packet.

Personally I dislike that way of writing packets but still.

I dislike too , however ...i am working on your source .....is easyer to understand than impulse's !