Can Cabal dectect strange packet ?

05/02/2008 04:03 lidolinn#1
Hi, I just wondering if we use some hack function such as wall hack, run speed (not hack speed), range, etc... either with UCE and bypass or Twinr; Do you think that Cabal server can detect some strange signal or packets so they will ban us later ?
05/02/2008 11:14 Seskahin#2
ehm...
if you tryout yu will now
make new account
use uce
for range hack
maybe it will work
use skill range 1-8
search forexact value 8
use skillwith range 1-9
search for increassed value
reapeat
till one address left
change the value
and freeze
now
1. range hack
2. dc
3. game crash
4. nothing happen
5. free bann

^^
05/02/2008 11:48 lidolinn#3
Yea, I have successfully use UCE and TwinR to do wall hack, range etc... but Cabal did not detect that. And my question is that even if we successfully use those hacks, cabal did not detect hack right away, can the server still detect some strange signal and mark us as black listed so they can ban later if they keep finding more strange signal from us. Or once the server did not detect anything, it treat us just as legit ?
Have Any one used those hack for quite a long time already and havn't got banned yet ?
05/02/2008 13:09 Seskahin#4
i dontthink it because you change it in your prozzesss and it is not marked like black signal
i think
only if ppl see it ^^ you have a problem
05/02/2008 14:37 babylon73#5
You are not messing with sniffer are you?! If not no worries!!
08/05/2008 10:53 bihasa110304#6
anyway i will grab the opportunity to ask,
can some one pm me about wall hack, i already know hackspeed and mapwarp
08/05/2008 11:02 .Kreative#7
no, i think Global cabal servers have something that detects pirated packets. why? because then, you could make a garlie drop Mithril items in global eu. how? editing packets. i'm pretty sure every cabal server got some kind of crypting for packets, and if you decrypt, change and crypt again, as i said, when it comes it looks like this when it goes it looks like an other thing, cabal detects it, ban or alert GM. i don't think you can do a shitload of stuff with editing packets, just simple stuff TwinR does.
08/05/2008 11:26 knifez#8
As long as it's clientsided , and u use an UCE , all the things that u see happen only to you, things like this can't be caught by the server cuz they get only normal data.
Your only worry is to not get caught in game, by other players ;).
The in game hacking detects are made by gameguard/x-trap so those are clientsided too, ur client just freezez and u have to restart.

EDIT: Editing or sending to the SERVER packets can be detected like in anyother game(almost)
but sometimes these "errors" in the servers log just happen, so not much people thats owns a server pays attention to them ;).
08/05/2008 16:37 Sub#9
Quote:
Originally Posted by Shrykull View Post
i'm pretty sure every cabal server got some kind of crypting for packets
Its called putting a timer on packets so you cant resend old ones.
08/05/2008 18:16 St!gmata#10
This thread is 3 months old and the thread creater is already inactive.
Thank you @ bihasa110304. *Infraction added*

Create a new thread if you have a specific question but donīt push other threads.
*closed*