Attack Handler Structure

07/13/2011 05:53 BaussHacker#1
Would this be a good way to structure the attack handler? Anything I'm missing?
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07/13/2011 12:20 Bаne#2
It's at the top.
07/13/2011 12:22 12tails#3
hmmm... i've working with it that way:

Build information >> Get ATK Type >> Safe ATK & Possible to ATK >> Base Calc >> Finally DAMAGE(This include make the target die or just remove hp, also stop the attack if died) >> If tournament... goes all after... for example points etc... works just perfectly...

btw i guess you not missed anything ^^
07/13/2011 22:12 _DreadNought_#4
Looks good mate.

Get Targets etc
Bow/Magic etc
Check if valid
Check if its special
Get Damage
See if you shot him.