[GWCA] Old Ascalon HM BOT

06/16/2011 15:39 boxxybabe22#1
x
06/16/2011 17:33 clemi1#2
You also could include the .exe in your post.
07/12/2011 02:53 Massdevelour#3
Any build ?
01/09/2012 02:09 enricoluigi#4
Nobody tested it?
01/16/2012 05:22 Ibfjord#5
Is the source included? Updated GWCA is no issue.
01/21/2012 22:36 skinnym4n#6
Quote:
Originally Posted by boxxybabe22 View Post
updated
full readme is inside ascalon.au3
i guess the source is included!:D
01/22/2012 17:25 CameronBYO#7
Is it possible for somebody to go through and update and sort out the bugs with this BOT? thank you !
01/22/2012 23:12 Lion2205#8
Not many people out there own a working dll... so there's no point in releasing a public gwca bot.
You can easily buy a dll from the staff of another forum... i will not place the forums name because it is advertising another forum and it is against the rules.
But if you google : gwca forum <-- the first link is the right forum.
02/10/2012 23:34 _Habi_#9
Is the bot working very well? How much platin do you get per hour ~ca. :P
02/19/2012 20:23 Sleipnir Xiv#10
The DLL is only 169kb? nice one :s
02/22/2012 23:24 kavica1#11
Quote:
Originally Posted by boxxybabe22 View Post
new version of this little bot (gwca.dll included)
[Only registered and activated users can see links. Click Here To Register...]

it is still work in progress, i will post updates soon
i hope you enjoy it :)

- to use it run ascalon.au3, go OUT of sardelac sanitarium and press "run!" button
- i've created a special waypoint editor to teach this bot new routes to become less detectable
Tought GWCA bots are detected o.0
02/23/2012 01:45 Sleipnir Xiv#12
Quote:
Originally Posted by boxxybabe22 View Post
It's the same dll you can download from [Only registered and activated users can see links. Click Here To Register...]
Okay sorry, must be very limited :s ...or compact lol

Quote:
Originally Posted by kavica1 View Post
Tought GWCA bots are detected o.0
Maybe (old/public) GWCA Scripts, GWCA itself imo not.
Im Running the last Public Revision on Google Code (updated of course) for month now. And i dont think that my minor updates did anything against a detection, because the majority of the code is the same.
02/27/2012 22:48 barthen#13
I'm a GW noob. Could someone expand the weapon and shield description?

;eq: sword(max dmg, q9, 15^50, 20/20, +30, customized)
; shield(arm 16, q9, +30, -2dmg in stance)

I really don't understand GW jargon, could someone explain what mods do the weapon and shield need or point to equivalent green items?
02/28/2012 04:16 Sleipnir Xiv#14
Quote:
Originally Posted by barthen View Post
I'm a GW noob. Could someone expand the weapon and shield description?

;eq: sword(max dmg, q9, 15^50, 20/20, +30, customized)
; shield(arm 16, q9, +30, -2dmg in stance)

I really don't understand GW jargon, could someone explain what mods do the weapon and shield need or point to equivalent green items?
Sword with 15-22 Damage requires 9 Swordm.
Inscript "Strength and Honor" Damage +15% (while Health is above 50%)
Hilt of Sundering Armor penetration 20% (Chance: 20%)
Pommel of Fortune +30 Health Points
Customize @ Weapon Smith

Shield with 16 Armor requires 9 Tactics/Strength or whatever
Inscript "Run For Your Life!" Received physical damage -2 (while in a Stance)
Handle of Fortitude Health +30 Health Points

gl