Thanks for the explanations. Will the Sounds and Alarms option automatically exit the game when the cube is full? When I go to bed I switch my speakers off and won't hear the sound.
About Conditions mode: it would be disappointing not to have buff-only mode. When I watched your tutorial videos, I read in your guides that Conditions mode is a good helper in PVP and things like that, it's not on any route (as I see in the bot, the option of Route is disabled in Conditions Mode). So then why do characters try to run to their old waypoints if they mustn't have any waypoints? And how would it help in pvp if it can't be free from waypoints and auto-attack? There is also Conditions+Attack Mode. From your tutorials I made the conclusion that if these 2 modes exist, then characters only must attack in Conditions+Attack mode, while the pure Conditions mode is buff/heal-only. Otherwise, what would be the difference between these 2 modes?
I can tell you, Buff/Heal/Loot-only mode is very useful, I tried it yesterday a lot, I would many times like to use it on my Mains in difficult campaigns and quests where is no grinding and no waypoints, or grinding happens by my will manually. The way to attain this mode is to stop their running and I used obstacles to attain this. Please, I think you have to create this Mode as a regular one, without using obstacles against running, cause it already almost exists and it's a very valuable mode to play on Main characters.
About Conditions mode: it would be disappointing not to have buff-only mode. When I watched your tutorial videos, I read in your guides that Conditions mode is a good helper in PVP and things like that, it's not on any route (as I see in the bot, the option of Route is disabled in Conditions Mode). So then why do characters try to run to their old waypoints if they mustn't have any waypoints? And how would it help in pvp if it can't be free from waypoints and auto-attack? There is also Conditions+Attack Mode. From your tutorials I made the conclusion that if these 2 modes exist, then characters only must attack in Conditions+Attack mode, while the pure Conditions mode is buff/heal-only. Otherwise, what would be the difference between these 2 modes?
I can tell you, Buff/Heal/Loot-only mode is very useful, I tried it yesterday a lot, I would many times like to use it on my Mains in difficult campaigns and quests where is no grinding and no waypoints, or grinding happens by my will manually. The way to attain this mode is to stop their running and I used obstacles to attain this. Please, I think you have to create this Mode as a regular one, without using obstacles against running, cause it already almost exists and it's a very valuable mode to play on Main characters.