[Question] Any packets change 5369->5395?

05/20/2011 17:39 _DreadNought_#1
As the title said,

Did any packets CHANGE or only added between patches 5369->5395?
05/20/2011 17:54 { Angelius }#2
mostly the spawn entity packets thought i dont really remember but i think it wold be easier if (a Working 5369 packet is not working the same way on 5396 than yes its changed)
05/20/2011 19:25 _DreadNought_#3
Didn't quite understand that comment :s

all I got from that is the spawn entity packet. But thanks.
05/20/2011 20:07 CrystalCastle#4
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
05/20/2011 20:15 iStefan#5
5369 -> 5376+ Packets Changed
Now 5376 -> 5396 Packets Changed again (EntitySpawn only I Think)
05/20/2011 20:27 { Angelius }#6
one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060

short memory problems :P
05/20/2011 20:35 iStefan#7
Quote:
Originally Posted by { Angelius } View Post
one of the main things that has changed was the auth request and i totally forgot about it
now i dont remember when or what patch was that but all i know is that one of the things that has change lol i guess it was 1086 and now its 1060

short memory problems :P
That happened after 5375.
05/20/2011 22:48 _DreadNought_#8
Quote:
Originally Posted by CrystalCastle View Post
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
Thanks. That new Data packet do you send it back as it is? or does it need structuring?
05/20/2011 22:54 -impulse-#9
Quote:
Originally Posted by CrystalCastle View Post
-Entity Packet Changed
-Attribute Point Packet has changed
-Added a new Data Packet ID : 251 (When sent from the Client forward it back to the Client otherwise you wont see other players move, attack etc) Looks like a type of anti bot protection...
@ new data ID: Worked fine on mine lol. probably because I do : default : client.Send(data);
05/20/2011 23:39 _DreadNought_#10
Quote:
Originally Posted by -impulse- View Post
@ new data ID: Worked fine on mine lol. probably because I do : default : client.Send(data);
No reporting on a un-handled subtype? o.O
05/21/2011 00:38 { Angelius }#11
Quote:
Originally Posted by _DreadNought_ View Post
No reporting on a un-handled subtype? o.O
case 251:
client.FinishedLogin = true;
break;

lol so far its useless (well for me at least :P)but i used it to confirm that the character is fully loaded before i do any of the player updates as its the last packet to be sent in login sequence :P
05/21/2011 12:54 _DreadNought_#12
Did the authseed packet change by any chance?