i added status in Entity.cs same that
and coded the skill by use that
then i tested all new status & work same old status.
what should i do. to make it work fine?:rolleyes:
Code:
public struct StatusFlag2
{
public const ulong
WeeklyTop8Pk = 0x01,
WeeklyTop2PkGold = 0x2,
WeeklyTop2PkBlue = 0x4,
MonthlyTop8Pk = 0x8,
MontlyTop2Pk = 0x10,
MontlyTop3Pk = 0x20,
Top8Fire = 0x40,
Top2Fire = 0x80,
Top3Fire = 0x100,
Top8Water = 0x200,
Top2Water = 0x400,
Top3Water = 0x800,
Top8Ninja = 0x1000,
Top2Ninja = 0x2000,
Top3Ninja = 0x4000,
Top8Warrior = 0x8000,
Top2Warrior = 0x10000,
Top3Warrior = 0x20000,
Top8Trojan = 0x40000,
Top2Trojan = 0x80000,
Top3Trojan = 0x100000,
Top8Archer = 0x200000,
Top2Archer = 0x400000,
Top3Archer = 0x800000,
Top3SpouseBlue = 0x1000000,
Top2SpouseBlue = 0x2000000,
Top3SpouseYellow = 0x4000000,
Contestant = 0x8000000,
ChainBoltActive = 0x10000000,
AzureShield = 0x20000000,
AzureShieldFade = 0x40000000,
CaryingFlag = 0x80000000, //blank next one?
TyrantAura = 0x400000000,
FendAura = 0x1000000000,
MetalAura = 0x4000000000,
WoodAura = 0x10000000000,
WaterAura = 0x40000000000,
FireAura = 0x100000000000,
EarthAura = 0x400000000000,
Shackled = 0x800000000000,
Oblivion = 0x1000000000000,
TopMonk = 0x4000000000000,
Top8Monk = 0x8000000000000,
Top2Monk = 0x10000000000000,
Top3Monk = 0x20000000000000;
}
Code:
Attacker.Entity.Spawn.StatusFlag2 |= StatusFlag2.Oblivion;
what should i do. to make it work fine?:rolleyes: