removed
His is really inefficient. Mine actually has support behind it (which I have provided).Quote:
Why did not release it before Angelius release it.
any way thanks to both
Walking and walking with a steed is the same speed. That's why I released it like that...Quote:
Ps. Type Name
0 Walking
1 Running
9 Riding
0 Riding + walking while riding a horse
DeltaMountX = new sbyte[] { 0, -2, -2, -2, 0, 2, 2, 2, 1, 0, -2, 0, 1, 0, 2, 0, 0, -2, 0, -1, 0, 2, 0, 1, 0 };
DeltaMountY = new sbyte[] { 2, 2, 0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0, 1, 0, -2, 0, -1, 0, 2, 0 };
dir = packet.Direction % 24; newX = client.PositionX + Kernel.DeltaMountX[dir]; newY = client.PositionY + Kernel.DeltaMountY[dir];
Wow! I never thought of doing it like that.Quote:
People could learn something if they looked through the leaked EO source sometime. :)
Example usage:Code:DeltaMountX = new sbyte[] { 0, -2, -2, -2, 0, 2, 2, 2, 1, 0, -2, 0, 1, 0, 2, 0, 0, -2, 0, -1, 0, 2, 0, 1, 0 }; DeltaMountY = new sbyte[] { 2, 2, 0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0, 1, 0, -2, 0, -1, 0, 2, 0 };
Code:dir = packet.Direction % 24; newX = client.PositionX + Kernel.DeltaMountX[dir]; newY = client.PositionY + Kernel.DeltaMountY[dir];
Someone told me something in a PM and it really helped me out. And when I decided that, I was going through really hard times. Still kinda am but I'm really happy with how it's turning out and how my life is starting to shape itself- so I wanna share what I can do with the world and try to help them see that they can do the same. Sorry if that's cheesy.Quote:
So much for quitting and never helping the community ever again....
Good job tho <.<....
Sure do. The eo c++ source was leaked years ago. Iirc it's what all eo bins are based off (although few if any still use the source i think i remember the first sets were ppl compiling/editing the source).Quote:
What original sources? o.o For EO? We have those?!
COUPS uses this method aswell for movement aswell and has done for a very long time, good to see people keep upto date with these sorts of improvements!Quote:
People could learn something if they looked through the leaked EO source sometime. :)
Example usage:Code:DeltaMountX = new sbyte[] { 0, -2, -2, -2, 0, 2, 2, 2, 1, 0, -2, 0, 1, 0, 2, 0, 0, -2, 0, -1, 0, 2, 0, 1, 0 }; DeltaMountY = new sbyte[] { 2, 2, 0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0, 1, 0, -2, 0, -1, 0, 2, 0 };
Code:dir = packet.Direction % 24; newX = client.PositionX + Kernel.DeltaMountX[dir]; newY = client.PositionY + Kernel.DeltaMountY[dir];
likeQuote:
WTF This makes no sense. What is xi and what is yi?