[idea] auto compose protection ?

05/02/2011 17:17 PowerChaos#1
hey all
i was thikning about a nice system for auto compose protection

it is kinda easy
as bots clicks all the time , so what if a bot does not need to click but need to fill in a certain value ??

let me say it differend

if you are in botjail then you see a npc that ask you to write some text down

it blocked a lot of bots to get out , but only humans that are in there by mistake could get out by typing that text

now apply the same system to the composer
if a user clicks on it then open a text , or use it as all around anti bot system

opens on random times a popup with a random text ( like quizz) that they need to fill in

if they fail to fll it in then DC
as soon they login again , same question ... so it need to be a human that logs in and not a bot

the system is just a basic system and so far i know is it not possible to bypass the system at this moment

hope you enjoy it

Greets From PowerChaos
05/02/2011 17:57 ~Sword~Stalker~.#2
yes power , its a nice one . but still its not that perfect . lots of more ideas are better ,. i will provide 1 soon
05/02/2011 19:52 ~*Kronic*~#3
My anti-bot had nothing to do with the composers themselves but with the spec-balls and uniXO. Whenever you opened either the UniXO or spec-balls there was a chance to be teleported to the anti-bot map (yes I disabled it in BOTH jails and ONLY the two jails). There is no way around it as you have to open the balls and Uni to compose .. the only real problem was that people who weren't composing sometimes got teleported to. I don't remember the exact chance I had it set at but I found around 1/100 worked. Then once the 'botter' is teleported to the map the only way to leave the anit-bot map is to talk to the teleporter who will ask you a question that only a human could answer (use the current anti-bot action code for this). The teleporter then takes you back to the composer. All you have to do to check for bots is to have a staff member go to the map on a regular basis and check for players that aren't leaving. Obviously there are many additional things you can add to this system, for instance I set up 8 composers around Cronus and had the teleporter take you to one of the composers (randomly chosen which one). This allowed players to continue composing as soon as possible.
05/02/2011 20:07 PowerChaos#4
for the record , it goes not about your anti bot system or any1 else there anti bot system

it goes about the idea of the anti bot system i posted here so other users got a idea how they can make a antibot system that is not hard to make

and you just confirmed it to

Quote:
Then once the 'botter' is teleported to the map the only way to leave the anit-bot map is to talk to the teleporter who will ask you a question that only a human could answer
thats where this idea goes about , just use that system only and it will be fine to :D

Greets From PowerChaos
05/03/2011 03:23 Marcus*#5
i dont see why people dont just set the yes/no button to random between places on a composer so they cant just be clicked but anyway guess thats to much coding for people
05/03/2011 03:58 ~*Kronic*~#6
Quote:
Originally Posted by Marcus* View Post
i dont see why people dont just set the yes/no button to random between places on a composer so they cant just be clicked but anyway guess thats to much coding for people
Lol what?
05/03/2011 10:16 Marcus*#7
what i am trying to say is you could set the yes button to random around the composer shown by the arrows in the following pic:

[Only registered and activated users can see links. Click Here To Register...]

that way each time the composer is reopened the yes button is in a different random location preventing botting from even happening
05/03/2011 10:21 40z10Q#8
Quote:
Originally Posted by Marcus* View Post
what i am trying to say is you could set the yes button to random around the composer shown by the arrows in the following pic:

[Only registered and activated users can see links. Click Here To Register...]

that way each time the composer is reopened the yes button is in a different random location preventing botting from even happening
Thats great idea .but 1 big problem is .how we can do that .cause database not controlling where the button place .
05/04/2011 14:15 magewarior2#9
those systems already released on this forum ...
05/04/2011 17:46 PraDevil[ELITE]#10
yes by removing this kind of crystal and special ball like i'd do on my p.server b4 by using ollydbg