Kayle remake is a headache.
For serious.
The problem being that… you can’t make a well-rounded character on equal footing as another character of a specialized type. Every character should theoretically have a weakness. If they don’t, then there is less gameplay and choice as it limits your design space for making the character viable in comparison to others. One big problem with the current Kayle is that she is just straight up too strong late game and has hard support that scales with the same statistics as her damage.
So far what its looking like:
Nerf passive.
Make base values/early game better.
Righteous fury 100% uptime @ 40% CDR.
Q debuff applies to team instead of just Kayle.
Medium AP ratio Medium Base on heal.
No changes to ulti.
+slight range on Righteous Fury.
Overall mana cost reductions on offensive abilities.
Plus mana cost on heal.
Possibly will be done next patch, depends how testing goes….
For serious.
The problem being that… you can’t make a well-rounded character on equal footing as another character of a specialized type. Every character should theoretically have a weakness. If they don’t, then there is less gameplay and choice as it limits your design space for making the character viable in comparison to others. One big problem with the current Kayle is that she is just straight up too strong late game and has hard support that scales with the same statistics as her damage.
So far what its looking like:
Nerf passive.
Make base values/early game better.
Righteous fury 100% uptime @ 40% CDR.
Q debuff applies to team instead of just Kayle.
Medium AP ratio Medium Base on heal.
No changes to ulti.
+slight range on Righteous Fury.
Overall mana cost reductions on offensive abilities.
Plus mana cost on heal.
Possibly will be done next patch, depends how testing goes….