[Source 5165] - BigginerPack[Coding] Help!

04/10/2011 19:17 BlackCitadel#1
Hello,
I want to make a NPC standing in TwinCity, he gives the player a Begginer Pack that contains whatever items I want to to be inside it, how can I make that?

First, I should make the NPC (in NPCDialog.cs)

#region npcname
case 1270:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to Conquer Online, I will give you a Begginer Pack to help you in your journey."));
GC.AddSend(Packets.NPCLink("Please give me.", 1);
GC.AddSend(Packets.NPCLink("No thanks, I don't need it.", 255);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());


And then, after that, how can I make the begginer pack, and make choose what items I want to be inside it?
04/10/2011 22:21 leow505#2
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion"));
GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("WaterTao L70 pack", 3));
GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}

else if (GC.MyChar.Level <= 69)
{
GC.AddSend(Packets.NPCSay("Welcome to the Conquer-Sx, we sell special items here that you cant find anywere else!! But ur not have lvl 70 yet!"));
GC.AddSend(Packets.NPCLink("Damn.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}

if (Control == 2)
{


GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());

}
if (Control == 3)
{
GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}

if (Control == 4)
{
GC.MyChar.AddItem(131069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 5)
{
GC.MyChar.AddItem(130069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 6)
{
GC.MyChar.AddItem(133049, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 7)
{
GC.MyChar.AddItem(135069, 12); //Robe
GC.MyChar.AddItem(112069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());

}
else if (Control == 8)
{
GC.MyChar.AddItem(421139, 12); //BS
GC.MyChar.AddItem(420139, 12); //S
GC.MyChar.AddItem(410139, 12); //B
GC.MyChar.AddItem(480139, 12); //C
GC.MyChar.AddItem(561139, 12); //W
GC.MyChar.AddItem(560139, 12); //SP
GC.MyChar.AddItem(601139, 12); //k
GC.MyChar.AddItem(500129, 12); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());

}

break;
}
#endregion
04/10/2011 22:29 F i n c h i#3
You guys,next time,use CODE when you are sending codes.
04/10/2011 23:08 BlackCitadel#4
No, I want the begginer pack to contain what I want.
For example in level 5 it contains 50 CPs , 2 ExpBalls
In Level 10 it contains 60 CPs and 3 ExpPotions.
In Level 15 when I Right-Click it I get 100 CPs and Elite Armor....

How can I do that?
04/10/2011 23:22 sagitarius2118#5
first you need to code the packs in character.cs , then u need to create a npc that gives u the packs

first in character.cs add like this:

then u can maybe code the pack to be untradeable:

and then in dropanitem.cs u can code to cant drop like this:
and then u can code a npc that gives u the pack

Sorry for my english :S