Question about drop settings

03/31/2011 16:36 nevak#1
Hey, everyone:

We've been experiencing some issues when setting the drops lately. We know how grades (group of items) work, how to set a drop for a certain mob and how to set the drop rate.

Problem comes when some of the drops stop dropping at all. Seems to happen after some time, but when we try them and for the following days they work fine.

There is also another weird thing: some drops that are set to be 100% drop rate don't drop (never). This usually happens when we set a mob to drop two or more grades with this chance.

We have no clue on what could be causing this. Maybe our grades; when we edited items we want to drop in server we set their grades from 500 to around 550. We think there is something more than just grade and rate, for example, drops could be determined also by this number or even the order you set the grades.

I'll put a real example now:

I want my Fanta Troll to drop 1 Linking Hammer Lv 2 (grade 520) and 1 Fortune Bag Lv 1 (grade 533). So I set in mobitems table the following:


Drop Grade Rate
1.............520......100
2.............533......100
3.............-..........-


And again, it only drops the first one, Linking Hammer Lv2. Any solutions?


Thanks in advance :)
04/01/2011 01:41 Xx.LaMin.xX#2
the drop rate setting is alil bit complicated.. try with
Grade 520 and drop rate 90
Grade 533 and drop rate 100

let me know if that work.
04/01/2011 02:03 Bаne#3
Well...posting in the right section..
04/02/2011 16:17 Gatewayto#4
Quote:
Originally Posted by nevak View Post
Hey, everyone:
I'll put a real example now
I want my Fanta Troll to drop 1 Linking Hammer Lv 2 (grade 520) and 1 Fortune Bag Lv 1 (grade 533). So I set in mobitems table the following:
Drop Grade Rate
1.............520......100
2.............533......100
3.............-..........-
And again, it only drops the first one, Linking Hammer Lv2. Any solutions?
Thanks in advance :)
Regarding drops (mobsItem) - each mob allow 9 ItemOrder (1 to 9). Instead of typing, it's better to just show you rather then I try to explain.

ItemOrder 1 Grade> 520 DropRate> 100 =100% drop on level 1
ItemOrder 2 Grade> 533 DropRate> 1000 =100% drop on level 2
ItemOrder 3 Grade> 520 DropRate> 1000 =100% drop on level 3
ItemOrder 4 Grade> 533 DropRate> 1000 =100% drop on level 4
ItemOrder 5 Grade> 520 DropRate> 1000 =100% drop on level 5
ItemOrder 6 Grade> 533 DropRate> 1000 =100% drop on level 6
ItemOrder 7 Grade> 520 DropRate> 1000 =100% drop on level 7
ItemOrder 8 Grade> 533 DropRate> 1000 =100% drop on level 8
ItemOrder 9 Grade> 533 DropRate> 1000 =100% drop on level 9

with the setting above, there will be 9 items that will drop each time this mob is kill.
The DropRate 100 will only work for the level 1. The math formula is somewhat like this I think DropRate divide by the ItemOrder = Drop Percent. As long as that formula equal higher then 100 - that ItemOrder grade will drop all the time.

Your Question: As for your mysterious items question > Why does some items do not drop sometime then return after awhile?

Answer:
Those items were always in the grade you set them, therefore they always had a percent to drop.
You said you already know how to setup the item Grade, but think of Grade is like a bag.

Example:
You put those 2 items in a bag with a number 533 (Grade 533), then set that Grade to a mob which has a DropRate of 100% of that Grade (533).
This setting will guarantee that 1 of the 2 items in this bag will drop each time a mob is killed. Each time you that mob spawn, the bag reset to hold those 2 items. Therefore each of the items has a 50 percent chance of dropping.

--- I hope this help clarify the Grade and DropRate a little better --- If you are more confused then you start reading this – then I apology, I’m not very good with words.

If this is still confusing, you can add me to Skype: Gatewaytoo
04/02/2011 18:48 lae#5
My experience is that with the first 6 items it is working as Gatewaytoo mentioned.
But after that you have to give a higher percentage for the drop%. I think the last three slots can be set more accurately.

For example:
1 to 6 slots: if you set the droprate to 100 means 100%
7-9 slots: ~100000 (or maybe 1 mill) means 100%

I didn't test if it's 100000, but it is close to that.
So if you set 5000 that will mean about 5% (or 0,5% with the 1mill rule) droprate from that grade.