Im Going To Make A Warrock tutorial With Screens Download -------->[Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] When installed start "Microsoft Visual C++ 2008 Express Edition" :
When fully started up. Go to File >>> New >>> Project :[Only registered and activated users can see links. Click Here To Register...]
Click in Win32 Project [Only registered and activated users can see links. Click Here To Register...]
Than Name It And Click On Dll: [Only registered and activated users can see links. Click Here To Register...]
Now, in the left menu your project will appear:
Solution 'NoMenuLegendary' (1 project)
- NoMenuLegendary
* Header Files
* Resource Files
* Source Files <--------------- (This One)
To start the base of the NoMenu hack, right click on the folder "Source Files" and than "Add" >>> "New Item" : [Only registered and activated users can see links. Click Here To Register...]
Now in the menu that shows up, click on "C++ File (.ccp)" and than enter name (example: "main") than pres "Add":
[Only registered and activated users can see links. Click Here To Register...]
Now A Black Page is going to appear
This Are too Require Stuf your going to need They are pages you need to include to make the file In Other Words in Every Hack dll Your going to need This even on d3d:
Now We have to define the hacks with out the definition hack wont work, if wrong definition is put in going to be right on c++ but on Warrock is going to be detected.
This are my addies (definitions) :
If You Find Some of the definition that are the same like
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
is because 3 definitions make just that 1 hack in other works you need all the definitions of the part of the game to make hack because if u leave #define Spawnwait3 0x00B31D00 out hack wont work same with other ones.
__________________________________________________ ______________
These are just the basic addies that you will allways need.
(by the way, what // does is: It makes it not include in the hack so you won't recieve errors for this.
It's most used to remember things for if you watch back later and you're like WTH did I do ;p.
under the definition, define other thing the "HackThread" <<< I will tell more about what this does later.
Now If you see above us all the hacks that require to be inthe game are going to be in
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
Between Here
}} //End PlayerHacks
And all the hacks made outgame like premium or slot is going to be in
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
Between Here
}} //End ServerHacks
Now First you create 2 sections, PlayerHacks and ServerHacks like this:
lucky im giving free source code sites [Only registered and activated users can see links. Click Here To Register...]
this are source code that you will need.
here is the example under this:
hack thread is to prevent from cpu overloading
now the last part is to
in all base hacks youll need
now preview
is
When fully started up. Go to File >>> New >>> Project :[Only registered and activated users can see links. Click Here To Register...]
Click in Win32 Project [Only registered and activated users can see links. Click Here To Register...]
Than Name It And Click On Dll: [Only registered and activated users can see links. Click Here To Register...]
Now, in the left menu your project will appear:
Solution 'NoMenuLegendary' (1 project)
- NoMenuLegendary
* Header Files
* Resource Files
* Source Files <--------------- (This One)
To start the base of the NoMenu hack, right click on the folder "Source Files" and than "Add" >>> "New Item" : [Only registered and activated users can see links. Click Here To Register...]
Now in the menu that shows up, click on "C++ File (.ccp)" and than enter name (example: "main") than pres "Add":
[Only registered and activated users can see links. Click Here To Register...]
Now A Black Page is going to appear
This Are too Require Stuf your going to need They are pages you need to include to make the file In Other Words in Every Hack dll Your going to need This even on d3d:
PHP Code:
#include <windows.h>
#include <stdio.h>
This are my addies (definitions) :
PHP Code:
#include <stdio.h>
#include <windows.h>
#define ADR_HACKSHIELD 0x005CD620
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Weaponpointer 0x00A2229C
//ADDIES---------------------------------
#define Fast_Ammo 0x00B01E74
#define Fast_Repair 0x00B01E78
#define Fast_Health 0x00B01E7C
#define Fast_Flag 0x00B01E80
#define No_Bounds_1 0x00B290E8
#define No_Bounds_2 0x00B290EC
#define No_Bounds_3 0x00B290F0
#define Speed 0x0099BAD4
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define ADR_MEM_FARFOG 0x00B048CC
#define ADR_MEM_NEARFOG 0x00B048C8
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFE9AD
#define ADR_PX_SNIPERX2 0x00AFE9AE
#define ADR_PX_AssaultPx2 0x00AFE9B0
#define ADR_PX_BANDAGE 0x00AFE9B2
#define Glasswall 0x00B047C8
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define OFS_DINAR 0x0011A298
#define PREMIUM 0x0057C
#define PREMIUM2 0x00580
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_UNLAMMOMEMORY 0x00B36720
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
is because 3 definitions make just that 1 hack in other works you need all the definitions of the part of the game to make hack because if u leave #define Spawnwait3 0x00B31D00 out hack wont work same with other ones.
__________________________________________________ ______________
These are just the basic addies that you will allways need.
(by the way, what // does is: It makes it not include in the hack so you won't recieve errors for this.
It's most used to remember things for if you watch back later and you're like WTH did I do ;p.
under the definition, define other thing the "HackThread" <<< I will tell more about what this does later.
PHP Code:
//--------------------------Define HackThread--------------------------//
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
//--------------------------End Define HackThread--------------------------//
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
Between Here
}} //End PlayerHacks
And all the hacks made outgame like premium or slot is going to be in
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
Between Here
}} //End ServerHacks
Now First you create 2 sections, PlayerHacks and ServerHacks like this:
lucky im giving free source code sites [Only registered and activated users can see links. Click Here To Register...]
this are source code that you will need.
PHP Code:
//--------------------------Start Hacks--------------------------//
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
//player hacks
}} //End PlayerHacks
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
//serverhacks
}} //End ServerHacks
//--------------------------End Hacks--------------------------//
PHP Code:
//--------------------------Start Hacks--------------------------//
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
//player hacks
//Begin
{{if(GetAsyncKeyState(VK_CONTROL) &1){
*(float*)(dwPlayerPtr+[COLOR=OFS_Z) = 7000;}} //<---- thats a source code the OFS_Z has to be name exactly as one of the definitions
{*(float*)(dwPlayerPtr+OFS_NFD) = -20000;}
//in case of super jump u wont die
}} //End PlayerHacks
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
//serverhacks
{*(long*)(dwSrvrPtr+Slot5) = 1;}
{*(long*)(dwSrvrPtr+Slot6) = 1;}
{*(long*)(dwSrvrPtr+Slot7) = 1;}
{*(long*)(dwSrvrPtr+Slot8) = 1;} //same here
}} //End ServerHacks
//--------------------------End Hacks--------------------------//[
PHP Code:
//-------------------------HackThread--------------------------//
void Hacks(){
for(;;){
PlayerHacks();
ServerHacks();
Sleep(20);}}
//--------------------------End HackThread--------------------------//
PHP Code:
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
//--------------------------End--------------------------//
PHP Code:
//-------------------------HackThread--------------------------//
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200); //prevent for overloading the cpu
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
//--------------------------End--------------------------//
is
PHP Code:
#include <windows.h>
#include <stdio.h>
#include <stdio.h>
#include <windows.h>
#define ADR_HACKSHIELD 0x005CD620
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Weaponpointer 0x00A2229C
#define Fast_Ammo 0x00B01E74
#define Fast_Repair 0x00B01E78
#define Fast_Health 0x00B01E7C
#define Fast_Flag 0x00B01E80
#define No_Bounds_1 0x00B290E8
#define No_Bounds_2 0x00B290EC
#define No_Bounds_3 0x00B290F0
#define Speed 0x0099BAD4
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define ADR_MEM_FARFOG 0x00B048CC
#define ADR_MEM_NEARFOG 0x00B048C8
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFE9AD
#define ADR_PX_SNIPERX2 0x00AFE9AE
#define ADR_PX_AssaultPx2 0x00AFE9B0
#define ADR_PX_BANDAGE 0x00AFE9B2
#define Glasswall 0x00B047C8
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define OFS_DINAR 0x0011A298
#define PREMIUM 0x0057C
#define PREMIUM2 0x00580
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_UNLAMMOMEMORY 0x00B36720
//--------------------------Define HackThread--------------------------//
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
//player hacks
//Begin
{{if(GetAsyncKeyState(VK_CONTROL) &1){
*(float*)(dwPlayerPtr+[COLOR=OFS_Z) = 7000;}} //<---- thats a source code the OFS_Z has to be name exactly as one of the definitions
}} //End PlayerHacks
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
//serverhacks
{*(long*)(dwSrvrPtr+Slot5) = 1;}
{*(long*)(dwSrvrPtr+Slot6) = 1;}
{*(long*)(dwSrvrPtr+Slot7) = 1;}
{*(long*)(dwSrvrPtr+Slot8) = 1;} //same here
}} //End ServerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200); //prevent for overloading the cpu
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
//--------------------------End--------------------------//