Giftpack?

01/05/2008 17:32 Masterpieced#1
hi, is it possible to download something that change items like unique elite and super into giftpacks i know that cotobo can but it don't work for me, i updated all but get an error :Cant find entrypoint of procedure _DXPlayMedia@12 in the DLL-Fle NDSound.dll - but annyway some know how to make such thing?

Thanks
01/05/2008 19:09 Real~Death#2
yeah venom did and i belive bob's proxy does it.but the problem comes around installing and finding a conquer,exe to use the proxy,im not sure but if you get the dds files from else (evenxxx's bot sorry if i spedded it wrong)it makes stuff look different (purple like dbs and mets,sorry thats realy all i can think of)

A1 posted somthing to turn stuff into giftbags but i dont know
01/05/2008 21:42 a1blaster#3
You would need to edit the MapItemIcon.Ani found in the *\Conquer 2.0\ani folder.
You would use a text editor to open the file.

Get yourself a ITEMS.TXT file that is included with my edited ItemType.dats.
Download like version #2 so you can see all the qualities of items.
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Open the ITEMS.TXT file in a text editor you'll see this (example IronHelmet):
Quote:
111303 [L]IronHelmet
111304 [M]IronHelmet
111305 [H]IronHelmet
111306 [R]IronHelmet
111307 [u]IronHelmet
111308 [E]IronHelmet
111309 [S]IronHelmet
The numbers are the item numbers.
Take the [E]IronHelmet item, it's number is 111309.

Now open the MapItemIcon.Ani file in your text editor and search for that item number:
Quote:
[111303]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111304]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111305]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111306]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111307]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111308]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
[111309]
FrameAmount=1
Frame0=data/MapItemIcon/111300.dds
You'll see that the .dds file is 111300.dds.
Change this to the GiftBags .dds (721500.dds).

Will look like this:
Quote:
[111309]
FrameAmount=1
Frame0=data/MapItemIcon/721500.dds
You'll have to do this for each color of the helmet:
Quote:
[111409]
FrameAmount=1
Frame0=data/MapItemIcon/111400.dds
[111509]
FrameAmount=1
Frame0=data/MapItemIcon/111500.dds
[111609]
FrameAmount=1
Frame0=data/MapItemIcon/111600.dds
[111709]
FrameAmount=1
Frame0=data/MapItemIcon/111700.dds
[111809]
FrameAmount=1
Frame0=data/MapItemIcon/111800.dds
[111909]
FrameAmount=1
Frame0=data/MapItemIcon/111900.dds
Most armor items come in 7 colors, weapons will have just one entry to edit.

Now the hard part. Do this for each item you would like to see GiftBags for.
Either make yourself a macro to do this or if your good, a program to do this on the fly (realtime) in game, like COtobo did.