I have noticed that it is possible to hack some of the doors in 2Moons where you can walk right through them. This is accomplished by editing the Mesh values. The list contains many of the none passable items found in the game, like some of fences and rocks. Using the same technique it should be possible to edit the walls. This is handy for some of the maze area's where the walls stand in your way of harvesting the mobs. Since Mobs are spawned server side, and you need to be within about 30 Cells or so for them to spawn, having the ability for you and the mobs to pass through walls would speed up leveling. Has anyone begun work on this? Some of the values I have found that may lead to the area for the wall hack look like follows:
Code:
<effectdata> 0 name mh_Rid_light_01 unittype mesh billboardtype camera tailstep 0 0 0 0 false size 1.000000 texturepack EffectVehicleeff_rid_light_01.tpack mesh EffectVehicleeff_rid_light_01.mesh animation effectVehicleeff_rid_light_01.anim skeleton effectVehicleeff_rid_light_01.skel animlength 2000 twoside true mesh_status 0 0.000000 0.000000 "" </effectdata> vers <effectdata> 0 name mh_ZSEMF unittype mesh billboardtype camera tailstep 0 0 0 0 false size 1.000000 texturepack EffectskillThunderSphereSSSSS.tpack mesh EffectSkillInfernalPillarXXXXX.mesh animation effectSkillEmitedFlashZSE.anim skeleton effectSkillInfernalPillarXXXXX.skel animlength 2500 twoside true mesh_status 0 0.000000 0.000000 "" </effectdata> Another <effectdata> 1 name mh_gate_01 unittype mesh billboardtype camera tailstep 0 0 0 0 true size 300.000000 texturepack Effectbackeff_gate_01.tpack mesh Effectbackeff_gate_01.mesh animation effectbackeff_gate_01.anim skeleton effectbackeff_gate_01.skel animlength 32000 twoside true mesh_status 0 0.000000 0.000000 "" </effectdata>