2Moons Wall Hack

01/04/2008 03:10 alaxul#1
I have noticed that it is possible to hack some of the doors in 2Moons where you can walk right through them. This is accomplished by editing the Mesh values. The list contains many of the none passable items found in the game, like some of fences and rocks. Using the same technique it should be possible to edit the walls. This is handy for some of the maze area's where the walls stand in your way of harvesting the mobs. Since Mobs are spawned server side, and you need to be within about 30 Cells or so for them to spawn, having the ability for you and the mobs to pass through walls would speed up leveling. Has anyone begun work on this? Some of the values I have found that may lead to the area for the wall hack look like follows:

Code:
<effectdata>		0
name				mh_Rid_light_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			EffectVehicleeff_rid_light_01.tpack
mesh				EffectVehicleeff_rid_light_01.mesh
animation			effectVehicleeff_rid_light_01.anim
skeleton			effectVehicleeff_rid_light_01.skel
animlength			2000
twoside				true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

vers

<effectdata>		0
name				mh_ZSEMF
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			EffectskillThunderSphereSSSSS.tpack
mesh				EffectSkillInfernalPillarXXXXX.mesh
animation			effectSkillEmitedFlashZSE.anim
skeleton			effectSkillInfernalPillarXXXXX.skel
animlength			2500
twoside				true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

Another

<effectdata>		1
name				mh_gate_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effectbackeff_gate_01.tpack
mesh				Effectbackeff_gate_01.mesh
animation			effectbackeff_gate_01.anim
skeleton			effectbackeff_gate_01.skel
animlength			32000
twoside				true
mesh_status			0 0.000000 0.000000 ""
</effectdata>
01/04/2008 03:21 Da_Killa#2
I think this is the same what you mean

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01/04/2008 03:33 alaxul#3
No sure, your link requires an account to view. I have also been able to do other interesting things like remove the graphics all together from some objects like gates by modifying the mesh files. eg: Removed Oread's Gate.

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01/04/2008 03:40 Da_Killa#4
Here is the post from Gamertools.net

Quote:
[RELEASE]Walking through clickable objects (saves time in Dungeons, and DeadFront)

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Open your data.pak with a hex editor and search for "Name,East Gate,West Gate,South Gate" without the quotes of course. Once you find this scroll down a bit until you see "WidthSize", and "HeightSize" all the numbers after those change to a 0, and you can now walk through objects like the wooden and steel gates in Crespo dungeon, and I think the bridges in nunvice maze are in here and I am fairly certain this includes the armories and walls/gates in Deadfront also, I know this works for Crespo dungeon but not 100% sure anywhere else haven't tested, however I assume it would work.
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01/05/2008 13:29 cgck77#5
Thats a bit different to what he is saying. When you make it so you can walk through walls it d/c you very quickly but the Walking through clickable objects is very useful, it saves me about 6 minutes in Crespo dungeon
01/14/2008 08:58 ciminit#6
can u send the wallhack to my hotmail? [Only registered and activated users can see links. Click Here To Register...] coz i cant find it anywhere
02/28/2008 12:48 ue_bsee#7
can you someone send me wall hack? thx in advanced. . here is my email ad. [Only registered and activated users can see links. Click Here To Register...]
02/28/2008 14:56 Covernant#8
lol people are so stupid
02/28/2008 15:02 CosmosTunes#9
Quote:
Originally Posted by Covernant View Post
lol people are so stupid
sign

and i'm stupid that i dont have any keylogger which i can send them :D:cool:
03/01/2008 15:19 zizou90#10
need help to hack 2moons acclaim coins?
03/01/2008 16:26 Sillyrabbit#11
thread closed due to spam