Spawn rate may be server-sided since monsters don't spawn during the span of time in which you still can walk when you get disconnected.Quote:
Thanks, found the area, it only affects the bosses not the regular mobs. Still trying to figure that one out. It appears as though that may be controled by the server, as the Boss values are specific delays, eg: Aron = 60000ms, but the standard mobs are all set to 0, then map specific values of 100 rate. Changing this did not seem to have any affect.
Also, I changed the spawn rate of Ellipses in Crespo, changed it from 10,000 to 1,000, it does not seem to have any effect. Any additional suggestions would be of help.
PS: You can also set the Safe Zones to off, so that you may attack in Loa, etc, though the attack does not seem to register, you can still do all the magic effects.
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I used to play on version .17 for a long time, but ever since the latest patch where the communication between the server and client supposedly was improved, I was forced to play on the latest version, so I don't know if it's even possible to play on older clients anymore.
Perhaps you would so kind to help me out with a clue. I found the entire section in Data.pak with the maps and a few numbers, but I see nothing that corresponds to agro number. Is this the right section to be in if I see stuff like this:
Location_Index,Location_Name,MapIndex,Pos_X,Pos_Y, Direction,ChaoPos_X,ChaoPos_Y,Chao_Direction
112,Draco Desert,13,224,187,0,224,187,0
I know each of those numbers corresponds to each of those words, but none seem to look like they would affect agro number, as none of the numbers are 3. Any tips or clues? Am I even in the right place?
Change its range cellrange to 0 and AI 1 or 6.Quote:
All i need to get a good vc hack is to modify the distance that you can see the mobs, so they can go to you from everywhere in the map.
Clip_Far only work for map (floor, walls, trees, npc, ect).
Any idea for mobs?
Oh yeah, BTW, anyone know how to set the sorcerer to make them fallow without attacking. Looks like it doesn't work at all, at least, i can't find how. I tried A.I. from 1 to 9 and it doesn't work. Any idea about that too?
There is no issue in increasing the range of the Mobs sight, it's in the same area as the number of mobs that you can pull. The limitation is that the map only spawns monsters within a certain range of you, mobs do not exist everywhere on the map, only within a certain proximety of you. Two ways to get around this, one to increase the spawn rate, the second to increase that spawn radius.Quote:
All i need to get a good vc hack is to modify the distance that you can see the mobs, so they can go to you from everywhere in the map.
Clip_Far only work for map (floor, walls, trees, npc, ect).
Any idea for mobs?
Oh yeah, BTW, anyone know how to set the sorcerer to make them fallow without attacking. Looks like it doesn't work at all, at least, i can't find how. I tried A.I. from 1 to 9 and it doesn't work. Any idea about that too?