"The Birdmen problem"
Every archer above lvl 120 knows it : when you are plvling your water taos
or other noobs in bird island then you are always lagging . You only have
2 frames per second and your ping always goes up to 1000ms.
Solution
- Remove all effects which increases your performance in twin city and market
but there is almost no improvement at the birdmen spawns .
And this is why I suggest new birdman models . The programm code of conqueronline
was not made for calculating thousands of monsters . The models have too many
polygones which should be replaced by new models with less
polygones and smaller-sized textures .
The motions of the birdman could be deleted what increases
the performance also .
Can any experienced CO-coder build a program or build models and
files to increase the game speed while playing at birdman spawns ?
or other noobs in bird island then you are always lagging . You only have
2 frames per second and your ping always goes up to 1000ms.
Solution
- Remove all effects which increases your performance in twin city and market
but there is almost no improvement at the birdmen spawns .
And this is why I suggest new birdman models . The programm code of conqueronline
was not made for calculating thousands of monsters . The models have too many
polygones which should be replaced by new models with less
polygones and smaller-sized textures .
The motions of the birdman could be deleted what increases
the performance also .
Can any experienced CO-coder build a program or build models and
files to increase the game speed while playing at birdman spawns ?