Archeage Mod Pack

06/26/2015 11:31 Ploxasarus#1456
Quote:
Originally Posted by 7life View Post
i found so many thunderstruck tree but there wasnt any new model or something else is the same texture
I'am still testing this and seeing what exactly I can do with it, bare with me but thank you for the info, it is not common for myself to come across one and will have an update for that & the hud shortly ( not using lucifers, been working on my own ).



Quote:
is it still working? and what happend if hackshield detect that? What is minimum donation price ? is it very helpfull with finding black pearls cause i want to craft some jewellery.
Yes still working and functional and getting an update sometime today for some things. Hackshield does not detect this, there is client checks in place but nothing bannable worthy. Yes it is very helpful for finding blackpearls.



Quote:
The draw distance was modified so that you can see it from far away. Doesn't seem to have any effect though, neither does changing the z scale of the model on the same line.
The draw distance does, but the problem is the rendering is buggy slightly an its a cryengine problem, looking a bit more into how the cvars and ratio's can be better an more so the same as how sunken's are. It is a bit different to work with this kind of model.


P.S.: Responding to everyone, sorry for delay, been overloaded.
06/26/2015 12:03 Keflo#1457
I Sent a mail to you Plox ;)
06/26/2015 20:45 quicksh0t#1458
Anyone have a picture of what the black pearls look like?
06/26/2015 23:13 seakeep#1459
Quote:
Originally Posted by quicksh0t View Post
Anyone have a picture of what the black pearls look like?
The glow is just magnified on my screen, I can see it through the water from huge distances, but nothing like the chests.
06/27/2015 00:15 Ploxasarus#1460
Quote:
Originally Posted by seakeep View Post
The glow is just magnified on my screen, I can see it through the water from huge distances, but nothing like the chests.
Got a bit of a change on this update.


Changelog:
  • Added Customized HUD ( different from lucifers ).
  • Tweaked the Black Pearl, should be bigger.
  • Removed the thunderstruck file for now, going to change around some thing's an test the model more.
  • Auction House timer's should be correctly displaying now above 9hrs, if they are not please reinstall your client and it should correct the issue.
06/27/2015 00:57 debbielove#1461
Quote:
Originally Posted by Ploxasarus View Post
Got a bit of a change on this update.


Changelog:
  • Added Customized HUD ( different from lucifers ).
  • Tweaked the Black Pearl, should be bigger.
  • Removed the thunderstruck file for now, going to change around some thing's an test the model more.
  • Auction House timer's should be correctly displaying now above 9hrs, if they are not please reinstall your client and it should correct the issue.


Check... blackpearl is so bright that hurt my eyes loooool ITS SUPER!!! MAN, GRATZ
06/27/2015 01:46 Veiveii#1462
Quote:
Originally Posted by debbielove View Post
Check... blackpearl is so bright that hurt my eyes loooool ITS SUPER!!! MAN, GRATZ
Can you identify them as far away as the ship wreck chest?
06/27/2015 01:56 debbielove#1463
not that far, but is very big light, maybe half of the distance
06/27/2015 02:15 seakeep#1464
The readme isn't too clear on how to revert the Ui/alter the fonts in the font file. Do I just change the font names in each section under en_us fonts? It currently has 5-6 fonts listed and half my Ui is blocked out by invisible boxes and I'd just like to revert it.
06/27/2015 02:51 Keflo#1465
Someone have a screen for BlackPearl Finder please ? & Shipwreck too please, thanks in advance !
06/27/2015 03:15 Ploxasarus#1466
Quote:
Originally Posted by debbielove View Post
not that far, but is very big light, maybe half of the distance
It should be about the same distance now, with me checking a bit myself even. It could be a vegetation render problem an a cross-param happening and it just fluke's on the render sometimes, I'll keep testing it a bit more with some counter-parts an see if I can put it spot on with the chest's.



Quote:
The readme isn't too clear on how to revert the Ui/alter the fonts in the font file. Do I just change the font names in each section under en_us fonts? It currently has 5-6 fonts listed and half my Ui is blocked out by invisible boxes and I'd just like to revert it.
Are you running on a non-english based client? There should be no issue with the font's as-is unless is the case. Simply just uninstall the mod, move the font file which it tells the directory in the readme where it is into the optional folder, re-install the mod ( same would apply for the UI ).
06/27/2015 04:03 Keflo#1467
Quote:
Sunken Haze - Mods\game\objects\env\04_thirdforce\08_ocean\s_wre ckships_a.mtl
Removes the haze of sunken ships.
is missing on the last update or what ?
06/27/2015 06:19 Joshy37#1468
So for some reason now, when I launch the game without the mod running, the water is still completely see through, the font is still changed, etc. any texture changes from the mod are in my game with or without the mod running, is this how it's supposed to be? I'm able to see the trade pack image and sunken ship chest textures with the mod not running also. Is this how it's supposed to be? I kind of like being able to see the water like normal sometimes.
06/27/2015 09:28 Kevinrudd#1469
can no longer see cast bars or many UI elements including convenience tab. Water fog is back too.

Not an isolated issue, it's happening to all of us.
Something break?
06/27/2015 10:59 Keflo#1470
Quote:
Originally Posted by Joshy37 View Post
I'm able to see the trade pack image and sunken ship chest textures with the mod not running also.

Someone can take a screenshot of what im supposed to see please, Im a new customer and I would like to see if I miss something or not,
Thanks in avance !