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Can you send me your version, mine seems broken now that i have a character stuff for this farm :(
do you have this fixed?Quote:
hi , all if anyone can help me for This tengu bot i cant say fixe :/
ty for any help :)
Well i already turned you down via pm - but out of curiousity i checked the script - if you don't manage to find the template i feel sorry for you but it is definitly in there so good luck :) hand in thereQuote:
Anyone have current UW/WASTES/Plains Builds? Tried reviving one and could not find any builds within scripts or posts about it. TIA
As mentioned in the post you are refering to - yes the script is working - i updated it so the thread autor doesn't get Cash for other peoples workQuote:
Hello, the frog bot is it working? Or should it be updated? I'm asking about the version 0.7 that you showed? I haven't tried it, I just want to know if it works. I do not know how to work with scripts at all, I tried many times to update bots but could not, apparently this is not given to me ((( I'm not asking anyone for anything, just if someone has a working frog bot and you don't mind sharing it, or at least teaching me how to work with scripts, replace and fix them, I will be very grateful. Is the 0.7 version of froggy working or not? Thanks.
If that is the Case - you will notice that the Open chest is taken out in my version cause i am missing the header currently so i removed itQuote:
Thank you very much for the explanation, I will now take the old version of the files, I have them and compare it with the new ones, I will try to understand what and how it changed there, so that I can learn how to fix it. I'll try to use your frog bot, I hope I get lucky and get the scepter, I've always dreamed of it. Thank you all again.
Logicdoor ! Thank you so much for froggy bot! Restia Ashdoll and you, And everyone else too, thank you very much.
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And in what file should the function of opening the chest be located? In GWA Headers ? I'm looking for it, I can't find it, I compare files.... God, am I blind or something?
Func CheckForChest()
Local $AgentArray, $lAgent, $lExtraType
Local $ChestFound = False
If GetIsDead(-2) Then Return
$AgentArray = GetAgentArraySorted(0x200) ;0x200 = type: static
For $i = 0 To UBound($AgentArray) - 1 ;there might be multiple chests in range
;~ Out ("Looking for chests")
$lAgent = GetAgentByID($AgentArray[$i][0])
$lExtraType = DllStructGetData($lAgent, 'ExtraType')
If $lExtraType <> 4582 And $lExtraType <> 8141 Then ContinueLoop ;dirty fix: skip signposts that aren't chests (nm And hm chest)
If _ArraySearch($OpenedChestAgentIDs, $AgentArray[$i][0]) == -1 Then
If [MENTION=299637]ErRoR[/MENTION] <> 6 Then ContinueLoop
If $OpenedChestAgentIDs[0] = "" Then ;dirty fix: blacklist chests that were opened before
$OpenedChestAgentIDs[0] = $AgentArray[$i][0]
Else
_ArrayAdd($OpenedChestAgentIDs, $AgentArray[$i][0])
EndIf
$ChestFound = True
;~ Out ("Chest Found")
ExitLoop
EndIf
Next
;~ If Not $ChestFound Then Return
;~ Out("opening chest")
;~ GoSignpost($lAgent)
OpenChest()
;~ $iChestCount += 1
;~ Sleep(GetPing() + 500)
;~ $AgentArray = GetAgentArraySorted(0x400) ;0x400 = type: item
;~ ChangeTarget($AgentArray[0][0]) ;in case you watch the bot running you can see what dropped immediately
;~ GUICtrlSetData($lblChestsData, $iChestCount)
;~ PickUpLootEX(3300)
EndFunc ;==>CheckForChest