[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

02/12/2010 17:53 slappy89#1396
when do we get a source on patch 5200 or how do we upgrade patched conquer 5165-to5200 is it easy to make this from 5095to5200 ??! how do i learn tell me i really want to
02/12/2010 19:08 renetjuuh#1397
can someone sticky this post its realy usefull for beginners: and its almost dying everyone just care about the high patches the dont even look how greatfull the source is made
02/12/2010 23:21 pro4never#1398
Quote:
Originally Posted by slappy89 View Post
when do we get a source on patch 5200 or how do we upgrade patched conquer 5165-to5200 is it easy to make this from 5095to5200 ??! how do i learn tell me i really want to
You need to update the encryption as well as some of the packet offsets, there is a guide posted but it's not a simple copy/paste type thing. You will really need to know what you are doing to be able to convert it properly.
02/15/2010 11:52 irritantgassie#1399
I got a problem.. When i start the source he give errors that the DMaps cannot all be loaded... How to fix :$ ?
02/15/2010 13:51 irritantgassie#1400
How do i make a charcter PM or GM.....?
02/15/2010 20:52 pro4never#1401
Quote:
Originally Posted by irritantgassie View Post
How do i make a charcter PM or GM.....?
database under characters there is a field for IsGM and isPM, set either one to 1 to turn it on, 0 = off.

As for error loading dmaps, that's just because the source by default doesn't load all of them (they aren't used for much in the original source anyways. No monster/item checks on the dmaps unless you use an updated version or add it yourself)
02/16/2010 15:58 irritantgassie#1402
ooh thanks,i founded a post too to load all maps, but stil thanks for ur answer :)
02/17/2010 09:59 sharadoxxx#1403
who can help me ?:(:(:(:(pls add [Only registered and activated users can see links. Click Here To Register...]
02/17/2010 19:33 Basser#1404
For anyone wondering if this source is good;
Yes, it is.
02/17/2010 22:43 djdaniell#1405
Quote:
Originally Posted by SolarisJ View Post
Hi guys, can help me a little here? Guess this is the last error i got.. Could'nt find any fixes to it.

Spent hours trying to figure this out.. changed all the ips to 127.0.0.1, corrected the server.dat, 100% sure i put the correct user and pass for DB.. delete and reconfigured the source 5 to 6 times..

And this error comes out whenever I tries to log in..

---CoEmu v2 LoginServer - Starting up!---
This program is a branch
[LoginServer-Init] Starting MasterSocket Thread.
[LoginServer] Init OK.
[Database] Connection OK.
[LoginServer] Press enter to kill the server.
[LoginServer] test logging in to CoEmu
DBPass equals ERROR: ERROR

>< Any idea why?
I have same ERROR, any idea?? plz

nd

the GameServer don't load all Maps, why?
02/18/2010 05:38 pro4never#1406
The game server only loads the maps you tell it to. The ones it doesn't load are ones simply not added to the source, there is a full list of them posted here that you can paste in. Do a quick search for it.

If you get DBPass equals ERROR, that means the password you are using to login to the game is incorrect. You should NOT be setting one up in the database (as this uses encrypted passwords). It will be set when you first log on. Try making a new account in the database, all you should have to enter is the username, nothing else.
02/18/2010 05:45 copz1337#1407
is it possible to make password not encrypted?
02/18/2010 06:37 pro4never#1408
Not unless you had the source encrypt and unencrypt them every time they are sent because I'm like 90 percent sure the client encrypts them before sending the login request.... It would be possible though. Just have the login server decrypt it and save to db and encrypt when pulling from db.
02/20/2010 20:03 chunkyluver64#1409
yea well i cant get it to work and i went through the guide and re-did every last step for about 10 hours. i cant run the game server debug cmd window completely since it kicks out an error at line 34 like so:

MySql.Data.MySqlClient.MySqlException: Access denied for user 'coemourg'@'localhost' <using password: YES>
at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
at MySql.Data.MySqlClient.NativeDriver.Authenticate41 1()
at MySql.Data.MySqlClient.NativeDriver.Authenticate()
at MySql.Data.MySqlClient.NativeDriver.Open()
at MySql.Data.MySqlClient.Driver.Create(MySqlConnecti onStringBuiler settings)
at MySql.Data.MySqlClient.MySqlPool..ctor(MySqlConnec tionStringBuilder settings)
at MySql.Data.MySqlClient.MySqlPoolManager(MySqlConne ctionStringBuilder settings)
at MySql.Data.MySqlClient.MySqlConnection.Open()
at CoEmu_v2_GameServer.Database.DabaseConnection.NewC onnection() in c:\Users\sams\Documents\SharpDevelop Projects\CoEmu v2\CoEmu v2 GameServer\Database\DatabaseConnection.cs:line 34

in the DatabaseConnection file is the try{} catch{} statement and line 34 is the start of the catch{} statement. any reason why it'd give me an error for that? :s
02/21/2010 00:38 hunterman01#1410
Your mysql passwords are either wrong or you do not have mysql installed