Para's Script Library

07/14/2017 12:15 Paraly#1366
Quote:
Originally Posted by srgcb View Post
Thx!
Im gonna do it now.
Cya!



Some thing like this??
Thx!

Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF


#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function

use this
Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
07/14/2017 15:45 nickjaspion#1367
Where's DS Script???? =/
07/14/2017 18:45 Paraly#1368
Quote:
Originally Posted by nickjaspion View Post
Where's DS Script???? =/
[Only registered and activated users can see links. Click Here To Register...]
07/14/2017 19:40 nickjaspion#1369
Ty Ty ! ❤...

Quote:
Originally Posted by Paraly View Post
[Only registered and activated users can see links. Click Here To Register...]
07/15/2017 00:56 srgcb#1370
Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!

Quote:
Originally Posted by Paraly View Post
Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function

use this
Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
07/15/2017 01:20 Paraly#1371
Quote:
Originally Posted by srgcb View Post
Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!
There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
07/15/2017 01:24 srgcb#1372
Okok, some thing like this?

Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!

Quote:
Originally Posted by Paraly View Post
There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
07/15/2017 01:25 Paraly#1373
Quote:
Originally Posted by srgcb View Post
Okok, some thing like this?

Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!
No, like this


Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,350,WORD; <-- Activate NoAnim
#ENDIF
07/16/2017 22:39 Stndartuser123#1374
Hi para!

Iam getting ENDED WITH ERRORCODE 16 when runnimg AOE Script.

Can you help me?

thanks!
07/19/2017 18:49 Prettykiller#1375
There will be some update Songweaver Lvl 1-10 - Script ver. 1.10.zip?
07/19/2017 22:36 Superkinah#1376
Fight routine does not work anymore it starts normally and closes automatically since the update.
07/19/2017 23:31 Paraly#1377
I'm aware that 3.91 has some problems, I'll upload a fix in few minutes
07/20/2017 06:18 Prettykiller#1378
Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
07/20/2017 09:08 Paraly#1379
Quote:
Originally Posted by Prettykiller View Post
Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
it does I just tested it, there was just one problem with %AddrDialoghwnd which is going to be fixed in 3.93
07/20/2017 21:39 Superkinah#1380
I can no longer launch Aion with the launcher its pass directly by the 64 bit I would also like to have the game on the launcher when I use the software thanks