I'll start off by saying that I recently came back to cheating after a while. My last experiences consist of: Apex Legends, The Finals, the lastly CSGO (not CS2). The last one is special because I'm a big fan of closet cheating with mixed settings that's closer 80% legit and 20% rage.
Recently Midnight made a comeback and I wanted to see what all the rage was about (pun intended) since I didn't mind the detection issue considering the game is still in its infancy stage.
I'll break my experience down as follows (and it's going to be a long one):
Menu/GUI
The good:
ESP
The good:
Aimbot
The good:
Miscellaneous/Exploits:
The good:
Security
It was my first time subbing to Midnight and it was only for a 3-day period so I cannot say much about this. They have been open about detection in the past and pointed out by other users' reviews so I'll just say that I share the same positive views about them. If the game is to thrive with good player retention, I do sincerely hope Midnight do their part and keep up with the anti-cheat solutions. Still, I grinded a brand new account from scratch to Diamond during this time as Adam Warlock (cuz you know, it's usually the healers that win the game, you can't tell me otherwise) since he has insane DPS potential with braindead healing. I've been hitting headshots using MB while keeping myself in check with no issues.
Injection process:
While definitely relevant to what I said about their security, I must say that Midnight's projection process can be a pain in the ass. The good thing is, you don't need to do anything special like messing with BIOS options like disabling Secure Boot, and obviously you need to turn off Windows' Defender/Security. However, that's sort of where it ends.
Each time you inject you need to download a unique loader from their website, which is not a bad thing, it's not a new practice. What annoys me is how long it takes from the time you launch the downloaded loader to when it establishes a connection to their server, then telling you to open the game, then finally let the game sit in the background to finish injecting. I have no idea how long it takes for other users, but for my friend (whom I recommended this to after just one day of usage) and I, it takes us anywhere between 2-3 full minutes, any longer and that's probably a reboot required. That's also more than enough to get you penalized should your game somehow crash during a competitive match and you need to reinject.
That said, if it's to make the cheat secure, I'm for all for it. However I can't help but think that there's improvements to be made regarding the initial connection establishment.
Conclusion
Aside from the mild injection annoyance I just mentioned, I've not had to ask for help at all. The Discord server does have different channels to help you get started, but it requires some digging. Certain things like the explanation of Magic Bullet gets lost in the messages, as well as the lack of message pins to helpful information. I hope they will consider adding a FAQ of what's important so new people won't have to ask every other day.
Overall, I'd rate my experience a solid 9/10. I would sub again if given the chance.
*Edit: I've received compensation in the form of additional subscription time after writing this review. However, I wrote this review not knowing that, I only found out after someone else brought it up with me and asked them after, which they kindly did.
Recently Midnight made a comeback and I wanted to see what all the rage was about (pun intended) since I didn't mind the detection issue considering the game is still in its infancy stage.
I'll break my experience down as follows (and it's going to be a long one):
Menu/GUI
The good:
- Hovering over features will display a tooltip at the bottom to explain what it does.
- Bindable features can be in different modes: Always on, Toggle and Hold, with the latter two asking you to bind a key to it.
- Settings with numerical values can be manually input using the keyboard.
- Color selector for ESP items, as well as the menu itself.
- Config system with the ability to select a default config (called "Autoload") to be loaded upon subsequent injections.
- Binds overlay to tell you which feature(s) is active in real-time, depending on what mode the features are in of course.
- Can import configs by dropping them into the corresponding folder of the cheat. Said configs will also appear immediately even when you're already injected.
- Magic Bullet description could be a little more clear. Currently, the "strength" settings are dubbed "Headshot Range" and "Body Range". My issue with this is I thought it referred to the distance at which Magic Bullet will work, when in fact it means the multiplier (or the radius). More on this feature later.
- Might be a nitpick but the config system could be a little more intuitive. There's a need to click on a config which then displays four options: Auto-load, Save, Load and Delete. As such, you need to click twice to perform any of the above actions.
- Menu positions and states do not get saved, the same goes for Radar, Config, and Binds overlay toggles.
- No global config for every character, meaning you need to first go into the practice range and swap between them and configure as needed. This is only true for the aimbot and exploit/misc features however, as ESP is the same for all.
ESP
The good:
- Next to no performance loss on my system, though YMMV depending on yours. I've read that folks had had issues in the past, and Midnight has improved it since, I feel like that's the case here.
- All the ESP items you usually want: Skeleton (my most favorite), 2D/3D Box, Health bar, Player name, Hero name, Distance. All of these have additional customization, such as their positions (top, down, left, right) and a color selector. There's also text rendering settings like changing the font and the size, anti-aliasing and bolding.
- A real-time 3D preview of the current ESP settings in the right panel.
- Separate tabs at the bottom for: Enemies, Friendlies and Targeted (target currently locked on). There's also Main (through walls ESP) and Visible tabs for them. So you can either have enemies that are not visible with different ESP settings, or just have the cheat only show ESP for visible enemies by unchecking all items in the Main tabs for a more legit experience.
- Can copy settings from other tabs to current tabs.
- Radar overlay. I always use this with Visible only ESP. Can configure whether to display: yourself, friendlies, and enemies, as well as the max distance. Resizable by dragging from the bottom left/right corner.
- Would be nice to see enemy Ultimate charge.
Aimbot
The good:
- Humanized aim options that actually work. While many Midnight users opt for just using a mild magic bullet settings and forgo the normal aimbot in general, it works surprisingly well. As I've said, I have fond memories of the CSGO cheating days and Midnight's settings pretty much reminds me of how creative you could get with closest cheating. You have the traditional smoothing, which applies a linear smooth to the aimbot movements. Noise, which is effectively Jitter aim in CS cheats where it adds randomized movements. Limiter, which puts a cap on the angle at which it the aimbot will move for you. I've not used the last one as much as I should have because I'm already more than satisfied with just the other two.
- Silent aim, or pSilent as we love to call it, also works without any fuss. Using a small enough FOV on a hitscan character will pretty much achieve the same effect as Magic Bullet and doesn't show on replays at all.
- The aimbot will still allow you to move on your own while it's locked on. This means you can further "humanize" it yourself on top of the legit options.
- Novel dynamic FOV that's broken down into separate settings that can all be tweaked. You have the base FOV and the increased FOV once you're close enough to an enemy. You can change the minimum and maximum distance at which the increased FOV will kick in. All of this is visualized through the "FoV Circle" settings.
- Every character will have their own aimbot settings, and will load automatically depending on who you're playing as.
- Three different aimbot priority modes: closest to current FOV, lowest HP, and closest to the player.
- Five different aimbot presets that can be active at once, with the first one (on the leftmost) having the highest priority. They're basically configs within a config. For instance, you can have the 1st one be the silent aimbot with a smaller FOV, then the 2nd one be regular humanized aimbot with a bigger FOV. The 1st will kick in once the crosshair is close enough since it's also the highest priority. While I haven't found a proper use case to utilize all 5, it's definitely an interesting feature.
- Search Rate for finding targets, as well as Update Rate for the humanized aimbot, both of which are adjustable in milliseconds. I didn't particularly use these, but it's also nice to have for those who want granular control over how often the aimbot looks for target and performs humanization calculations.
- Basic bone selection. You have 3 to choose from: Head, Neck and Chest. It would be nice to have an automatic nearest bone selection as a separate option.
- No prediction, at all. This is perhaps the biggest deal breaker for a lot of people, and one of the most requested features in the Discord. Without it, both humanized and silent aim are pretty much unusable for non-hitscan characters, except maybe during (extremely) close quarters combat. Seeing as they already have a placeholder menu option, it's probably coming some time soon.
Miscellaneous/Exploits:
The good:
- Magic Bullet (MB for short)—the one common denominator in all cheats—is wonderful to use in Midnight. Unlike most cheats where it's either a on or off button, this provides you with two separate choices: Head or Body, as well as "multiplier" for the strength. To my understanding, Midnight's Magic Bullet is either a hitbox expander, or a projectile expander, I'm leaning toward the former and I might be wrong but they are essentially similar. The max value for these two is 12x, where you can hit even tanks with their shields up, and enemies already behind covers. Both MB options can be bound to keys separately and also have three different modes as mentioned before. You can have it always on at a smaller multiplier to be more legit, or on hold at slightly larger multiplier to occasionally come out of sticky situations. This feature makes squirrel girl (as a lot of other users have found out) insanely viable as her attacks can now hit multiple people at full damage (even if it's not a direct hit and bounces). In my testing, this works for almost any character (save for Moon Knight and Invisible Woman, I haven't tested all of them) as well as their abilities. For instance, I've been playing Winter Soldier and only using MB for his hooks, as well as for Luna's freeze, both of which are pretty consistent if they're not too far. Non-hitscan characters have an optional "Projectile Fix" to make it work for them. All in all, MB in Midnight works miles better than another provider I've tried. It's such an over-the-top feature that you sadly cannot make full use of with how quickly you get manually banned if reported. The feature (or any of the ones listed below) itself is not detected.
- Nospread is another feature that's equally insane. As the name suggests, it turns attacks like Psylocke's triangle pattern shurikens and Punisher's shotgun into a handheld ballistics sniper rifle. I've tested this and confirmed that it's not just a visual change but does in fact work. You can actually 3-shot tanks with Punisher's shotgun at long distance. Just keep in mind that other players can actually see the concentrated bullet decals on the walls.
- Rapid Actions is something else that they have. Unfortunately I don't really use it due to how obvious it is. You have separate Fire Rate and Reset Rate options which control how fast you shoot/reload and how often it triggers. Obviously, it doesn't work for every character but it's still crazy that it's even a feature anyway.
- Currently, head and body MB cannot be active at the same time. If you have one to always on or if one is pressed before the other, only the first one will be active.
- Doesn't work for some abilities, like Peni's stun.
Security
It was my first time subbing to Midnight and it was only for a 3-day period so I cannot say much about this. They have been open about detection in the past and pointed out by other users' reviews so I'll just say that I share the same positive views about them. If the game is to thrive with good player retention, I do sincerely hope Midnight do their part and keep up with the anti-cheat solutions. Still, I grinded a brand new account from scratch to Diamond during this time as Adam Warlock (cuz you know, it's usually the healers that win the game, you can't tell me otherwise) since he has insane DPS potential with braindead healing. I've been hitting headshots using MB while keeping myself in check with no issues.
Injection process:
While definitely relevant to what I said about their security, I must say that Midnight's projection process can be a pain in the ass. The good thing is, you don't need to do anything special like messing with BIOS options like disabling Secure Boot, and obviously you need to turn off Windows' Defender/Security. However, that's sort of where it ends.
Each time you inject you need to download a unique loader from their website, which is not a bad thing, it's not a new practice. What annoys me is how long it takes from the time you launch the downloaded loader to when it establishes a connection to their server, then telling you to open the game, then finally let the game sit in the background to finish injecting. I have no idea how long it takes for other users, but for my friend (whom I recommended this to after just one day of usage) and I, it takes us anywhere between 2-3 full minutes, any longer and that's probably a reboot required. That's also more than enough to get you penalized should your game somehow crash during a competitive match and you need to reinject.
That said, if it's to make the cheat secure, I'm for all for it. However I can't help but think that there's improvements to be made regarding the initial connection establishment.
Conclusion
Aside from the mild injection annoyance I just mentioned, I've not had to ask for help at all. The Discord server does have different channels to help you get started, but it requires some digging. Certain things like the explanation of Magic Bullet gets lost in the messages, as well as the lack of message pins to helpful information. I hope they will consider adding a FAQ of what's important so new people won't have to ask every other day.
Overall, I'd rate my experience a solid 9/10. I would sub again if given the chance.
*Edit: I've received compensation in the form of additional subscription time after writing this review. However, I wrote this review not knowing that, I only found out after someone else brought it up with me and asked them after, which they kindly did.