Quote:
Originally Posted by BBzs
I would say that toolbox settings already filters this so having it on is a benefit. Atleast for now
Few issues. Got stuck spamming items such as sign posts and chests and it spams "im targeting x".
Also the party system. It is just much easier to use toolbox saved builds. The party system did work but i found it frustrating because i use the same heros for 3,5,7 but with different builds so it just loaded them with wrong builds.
Example for the hero working
Func VQBahdokCaverns()
If GetMapID() <> $BahdokCaverns_Map And GetMapID()........
If GetMapID() = $BahdokCaverns_Outpost then
MenAreasParty8()
GoOut()
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I mean do you think that scrapping the hero stuff would be better or just expanding it to include builds for said characters as well?
I figured that it spam targetting wasn't a huge deal, I added a pingsleep to that so that it wouldn't spam it quite as much and that seems to help.
Do you have any specific maps where targetting chests and other things were a problem? I haven't ran into that but I'm mostly using a specific set of maps to test things.
I figured I was gonna add the item rarity dropdown but then ended uploading it before it was finished, I put that in now.
Quote:
Originally Posted by Kabolzke
I want start VQ a Kurzik map, but he dismissed all na Heros an want looking for Chests, but i do not Switch IT on.
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Yeah I realize now it was kicking heroes and never adding them back.
I was also running into issues where it was crashing when I was adding heroes that I thought was related to requesting to add heroes to a full party would disconnect you, instead it was caused by Master of Whispers being spelt without the S in the list. Long story short, parties work now and you need to update any Hero.ini files you have.
I'm attaching another updated version of the bot that will have:
- It will now add heroes correctly based on where you are, you can also now have Master of Whispers in your party. (Quick thanks to Zephyr for sending me the code for detecting hero party sizes)
Went through all of the Prophecies maps, converted them to use the waypoint list and marked the ones that weren't implemented, then went through and refactored the ones that hadn't been implemented to have an empty template for the waypoint system.
Trying to clean up some redundant code paths, making sure that everything is using the same path instead of one off functions helps with my testing. I'm trying to make the main loop handle moving to the outpost and into the map instead of doing it in every single VQ function, this will then allow me to change stuff to caravan vanquish easier in the future.
Next up I'm going to continue converting all of the maps to the way point list and then probably try my hand at getting it to work better once it's finished vanquishing a map.
As always if you have any issues or want me to work on anything let me know.