What's missing in SRO? - YOUR opinion counts!

05/30/2013 12:18 Kape7#121
Quote:
Originally Posted by hurbyy View Post
IMO i think your end focus on the max degree isnt that wrong.
But the way i see it is that to high rates will make a server boring quickly. Only much good endgame content can compensate this, however this is very hard to create in terms of creativity.

If you are releasing a 120 cap server with mid or low rates, I think it would be to much. It should go step by step, at least if you want to keep people interested.
I have the capability to create end-content game, just takes some time. Low cap doesn't make the game more fun, most of the interesting things on Silkroad came after cap 100 (job cave, jupiter/alexandria instances, forgotten world, socket stone system), my server will be always up-to-date with the latest official updates, this means, cap will increase to 130 as soon as Joymax release it. When that happens we can focus on real end-content game, because 130 cap is going to be without any doubt the last official cap.
Some examples of end-content game I will be making are:
- Massive RAIDS vs unique monsters (like Roc instance)
- Party-instances
- Custom end-game storyline
- Final set obtained by completing storyline (for example)
- Triggered events and interactive NPC's

Static-low level cap is boring for me, the aim of the game there is just farm as many suns as you can to beat the shit out of the rest of the players on PVP, it was good back in 2008-2010 (ecsro times) because Silkroad didn't offer anything else, but currently the possibilities are huge, and stick on low-cap servers is a waste. People think that ECSRO/MHTC was great cuz his lower cap, but that wasn't the reason, it was because there was no alternatives and everyone played there. Big community = more fun.
05/30/2013 14:02 hurbyy#122
Quote:
Originally Posted by Synx7 View Post
I have the capability to create end-content game, just takes some time. Low cap doesn't make the game more fun, most of the interesting things on Silkroad came after cap 100 (job cave, jupiter/alexandria instances, forgotten world, socket stone system), my server will be always up-to-date with the latest official updates, this means, cap will increase to 130 as soon as Joymax release it. When that happens we can focus on real end-content game, because 130 cap is going to be without any doubt the last official cap.
Some examples of end-content game I will be making are:
- Massive RAIDS vs unique monsters (like Roc instance)
- Party-instances
- Custom end-game storyline
- Final set obtained by completing storyline (for example)
- Triggered events and interactive NPC's

Static-low level cap is boring for me, the aim of the game there is just farm as many suns as you can to beat the shit out of the rest of the players on PVP, it was good back in 2008-2010 (ecsro times) because Silkroad didn't offer anything else, but currently the possibilities are huge, and stick on low-cap servers is a waste. People think that ECSRO/MHTC was great cuz his lower cap, but that wasn't the reason, it was because there was no alternatives and everyone played there. Big community = more fun.
In that case i must say max cap would be interesting.
But leveling up to the max cap will always be an exciting and main part of the silkroad gameplay. Helping out guildmates with stuff is what keeps sro interactive. Anyways with this kind of endgame content I would give it a try for sure.

As for the thing that people overall dont like the higher caps is, at least thats what i think, because of this:
The good times of iSRO were pretty much the earlier caps. I personally enjoyed 100 cap the most, after that it pretty much went down slowly, till 12dg came and i was done with iSRO.
When i see a 12dg server i automatically link that with the situation in iSRO which i didnt like. It seems like many people have this.
They would like to relive the joy of iSRO 80/90/100cap so they want these caps on pServers.

Now you are right with the content that isnt really much here, but as many other servers did already you can customize the content and add, for example, job cave to a 100cap server. Not only this but the suggestions you gave can be used for any cap as well.

Im not saying any other or higher cap wouldnt be succesfull, when I read around it actually doesnt matter what cap ur server is. If it is stable-nice content-high community people will play it anyways.
05/30/2013 15:20 PortalDark#123
Quote:
Originally Posted by Synx7 View Post
Your overall idea is nice, the advertisment section should be fixed asap if we want to improve the quality of the scene, I already made a thread trying to get the attention of the epvp admins, but for now they seems to ignore it.
[Only registered and activated users can see links. Click Here To Register...]

But why everyone hate high caps? You miss a lot of content on low level caps. =(
im adding that link to my siggy, we need to get more ups and we need to make admin hear us(i can pm him but that is not the idea, we need to quantify our petition)
05/30/2013 17:08 lesderid#124
Quote:
Originally Posted by Lolill0 View Post
GrindRoad (Emulator from ufunose) did Indeed asked for the Opinions from the Players which have played there. It was nicely done with the Angel vs Demon System.
ufonose*

But yeah, his server was the best SRO server ever imo.

(Disclaimer: I might be biased because I was a GM there...)
05/30/2013 18:06 [B]ase[J]umP#125
please,no QTE's in sro thats one thing NOT missing from a game
05/30/2013 18:18 Geezmo#126
Quote:
Originally Posted by GoneUp View Post
Real Group Playing, Instances, Raids, Nice Quests, Character Details, Crafting, Boss Monsters, etc...
THIS IS SILKROAD ! NOT WoW !
05/30/2013 18:46 Lolill0#127
Wouldn't expect to see Objects soon from other MMORPG's released here just to implement into SRO. (This already happened with some Weapons from Aion though somehow they disappeared at the end)

What's the use to implement everything from all MMORPG's when you get sued at the end because you're using their Assets, think about it, making Jokes with such things ain't nice.
05/30/2013 18:59 qwerty49#128
Quote:
Originally Posted by Synx7 View Post
But why everyone hate high caps? You miss a lot of content on low level caps. =(
New skills.
05/30/2013 19:40 Nezekan#129
needs more unicorns
05/30/2013 19:58 dukado#130
3rd race. To complete the Triangle Conflict.
05/30/2013 20:12 SnowStyle™#131
Quote:
Originally Posted by Synx7 View Post
But why everyone hate high caps? You miss a lot of content on low level caps. =(
On cap90, bladers has 33k hp and its kinda hard to kill em, especially when they're skilled with force and a good set/shield (defense).
On cap 130, bladers has 130k hp? How the hell do you wanna kill em? unless you're euro (warr/rogue) or lock/something, still its really hard, as for chinese its impossible to kill em same for glaviers, and skills looks awful and for bicheon skills its only about kb kd kb kd crit dead kinda annoying for my part.
05/30/2013 20:13 arej100#132
Quote:
Originally Posted by dukado View Post
3rd race. To complete the Triangle Conflict.
WTF?!
You have now the triangle conflict (it was thief, trader and hunter). But almighty Joymax has fucked it up :) by making that new "system" ;P.
05/30/2013 20:49 Bartic#133
Quote:
Originally Posted by dukado View Post
3rd race. To complete the Triangle Conflict.
Triangular conflict is about three jobs fighting each other, not about three different races.
05/30/2013 21:13 elfuria#134
Quote:
Originally Posted by SnowStyle™ View Post
On cap90, bladers has 33k hp and its kinda hard to kill em, especially when they're skilled with force and a good set/shield (defense).
On cap 130, bladers has 130k hp? How the hell do you wanna kill em? unless you're euro (warr/rogue) or lock/something, still its really hard, as for chinese its impossible to kill em same for glaviers, and skills looks awful and for bicheon skills its only about kb kd kb kd crit dead kinda annoying for my part.
yo do know that damage goes up -_- the only thing i agree with is that skills have no sync they don't feel smooth like emperor+windless + spin characters legit have to stand for like half a second then do the next one
05/30/2013 21:58 Kape7#135
Quote:
Originally Posted by SnowStyle™ View Post
On cap90, bladers has 33k hp and its kinda hard to kill em, especially when they're skilled with force and a good set/shield (defense).
On cap 130, bladers has 130k hp? How the hell do you wanna kill em? unless you're euro (warr/rogue) or lock/something, still its really hard, as for chinese its impossible to kill em same for glaviers, and skills looks awful and for bicheon skills its only about kb kd kb kd crit dead kinda annoying for my part.
Every char escalate proportionally, they have more HP but others also hit harder too. Also classes counter eachother, as a bard or a cleric you can't kill a blader, rogues and warriors do, but those are easily killed by nukers and nukers are killed by warlocks... etc.

Quote:
Originally Posted by Bartic View Post
Triangular conflict is about three jobs fighting each other, not about three different races.
He is talking about the race balance, in theory there was going to be 3 races in Silkroad, chinese, european and arabian. Chinese beats arabian, arabian beats european, european beats chinese. With 1 race missing they went to the way of compensating the overpower of the europeans respect chineses by buffing them.