new dump anyone ??
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0xA352D8 #define ADR_ServerPointer 0xA35268 #define ADR_RemotePointer 0xB596B8 #define ADR_WeaponPointer 0x8F67C0 #define ADR_DevicePointer 0x88CE14 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA8C178 #define ADR_ViewAngels 0xA34E10 #define ADR_UserBase 0xA360A8 #define ADR_PlayerSize 0x1D00 #define ADR_StructSize 0x1D00 #define ADR_RoomClass 0xA3609C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0xA351D4 #define ADR_CqCProne 0xB6184C #define ADR_NoSpawnWaitCqC 0xA350A4 #define ADR_VirtualJump 0x85CB54 #define ADR_NearFog 0xA3C4BC #define ADR_FarFog 0xA3C4C4 #define ADR_NoWater1 0xA3C4A8 #define ADR_NoWater2 0xA3C4A4 #define ADR_AntiAfk 0xB68C68 #define ADR_Scope 0x8F6898 #define ADR_Speed 0x890168 #define ADR_SpeedRoll 0x88FF90 #define ADR_GlassWall 0x85D3D4 #define ADR_NoBounds1 0xB68C90 #define ADR_NoBounds2 0xB68C94 #define ADR_NoBounds3 0xB68C98 #define ADR_FullBright1 0xA35F54 #define ADR_FullBright2 0xA35F58 #define ADR_FullBright3 0xA35F58 #define ADR_ColorShot1 0xA35F54 #define ADR_ColorShot2 0xA35F58 #define ADR_ColorShot3 0xA35F5C #define ADR_Crosshair 0xA39CB8 #define ADR_NoSpread 0xA39D34 #define ADR_DeathCam 0xB70BA8 #define ADR_ImmExplosion 0x88FF40 #define ADR_SuperExplosion 0x8907F8 #define ADR_HighMode 0x890230 #define ADR_CameraView 0x88FDFC #define ADR_NoWeaponGravity 0x88FDA8 #define ADR_BreakLimit 0x88FD50 #define ADR_FastLockOn 0xA34E80 #define ADR_LadderQuickly 0x890128 #define ADR_DeadSpinner 0x8F30A4 #define ADR_HideWeapon 0x8EE7A8 #define ADR_WeaponShot1 0xA35328 #define ADR_WeaponShot2 0xA35348 #define ADR_ChangeRoll 0x88FE48 #define ADR_SilentWalk 0x8500B68C #define ADR_PlayerProne 0xA36090 #define ADR_CameraPosition1 0xA2ECDC #define ADR_CameraPosition2 0xA2ECE0 #define ADR_QuickPlant 0xA34E34 #define ADR_AntiRadar 0xA3C4DC #define ADR_StaminaRefill 0x9BD510 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0xC70B8 #define OFS_2thSlot 0xC70B9 #define OFS_3thSlot 0xC70BA #define OFS_4thSlot 0xC70BB #define OFS_5thSlot 0xC70BC #define OFS_6thSlot 0xC70BD #define OFS_7thSlot 0xC70BE #define OFS_8thSlot 0xC70BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102E0 #define OFS_X 0x102F8 #define OFS_Y 0x10308 #define OFS_Z 0x10300 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x10258 #define OFS_Dinar 0xC4C4 #define OFS_Level 0xC4B4 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xC2060 #define OFS_RoomMaster 0xE0880 #define OFS_NoM134Idle 0x103F0 #define OFS_NoSpread 0x10114 #define OFS_NoReload 0x10405 #define OFS_NoDelay 0x10408 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x890DA8 #define MEM_WTW 0x85CB20 #define MEM_STW 0x8575E4 #define MEM_WUW 0xA3C4AC #define MEM_WTH 0x8552BC #define MEM_UnlimitedAmmo 0xA35244 #define MEM_Invisible 0xDF33C #define MEM_PlantAnyWhere 0xA34F9E #define MEM_Stamina1 0x85D3D4 #define MEM_Stamina2 0x85D3D8 #define MEM_Stamina3 0x85D3DC #define MEM_Stamina4 0x85D3E0 #define MEM_Stamina5 0x85D3E4 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0xA34E6E #define PX_SniperAmmo 0xA34E6C #define PX_Bandage 0xA34E70 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0xA39C9C #define ADR_FastAmmo 0xA39C94 #define ADR_FastFlag 0xA39CA4 #define ADR_FastRepair 0xA3612C |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x88FFB0 #define ADR_CrazyCar 0x88FC80 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA8CB3C |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0xA35268 #define ADR_ClassBase 0xA8DD18 #define ADR_WeaponBase 0xA530FC #define ADR_SlotBase 0xC5F18 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x54F799 #define ASM_NoReload 0x5A95A5 #define ASM_Bullets 0x4F358C #define ASM_OPK 0x408212 #define ASM_WTW 0x73D072 #define ASM_STW 0x6042E0 #define ASM_QuickPlant 0x4F22B0 #define ASM_QuickDefuse 0x43666F #define ASM_Artillery1 0x408AC6 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x4AF9C0 #define ASM_SwitchTime 0x4F9B93 #define ASM_CRCPatch 0x4182DC #define ASM_AutoStart 0x52E30B #define ASM_BackToLobby 0x4C7F44 #define ASM_BackToLobby 0x4C760D #define ASM_SuperCarSound 0x422484 ~ Stopped... |#|******************************************************************************|#|
[Whisper]Virustotal need [/Whisper] :pQuote:
request old dump please I uplaod the new
New Dump [Only registered and activated users can see links. Click Here To Register...]
/*#########################################*/
/*#########| Chowni's Addylogger |#########*/
/*#########################################*/
/*###############| Pointer |###############*/
static const DWORD ADR_PLAYERPOINTER 0x00A352D8;
static const DWORD ADR_SERVERPOINTER 0x00A35268;
static const DWORD ADR_BASEPOINTER 0x00A8C178;
static const DWORD ADR_DEVICEPOINTER 0x00A34E14;
static const DWORD ADR_MATRIXPOINTER 0x009C2FF8;
static const DWORD ADR_VIEWANGLES 0x00A34E10;
static const DWORD ADR_ROOMPOINTER 0x00A35CC8;
static const DWORD ADR_STATEPOINTER 0x00A35300;
static const DWORD ADR_REMOTEPOINTER 0x00B596B8;
/*############### | Ambiente | ###############*/
static const DWORD ADR_GLASSWALLS 0x00A34F04;
static const DWORD ADR_WATERCOLOR_1 0x00502464D8;
static const DWORD ADR_WATERCOLOR_2 0x00502464DC;
static const DWORD ADR_WATERCOLOR_3 0x00502464E0;
//############### | Address | ###############*/
static const DWORD ADR_STAMINA1 0x0086089C;
static const DWORD ADR_STAMINA2 0x008608A0;
static const DWORD ADR_STAMINA3 0x008608A4;
static const DWORD ADR_STAMINA4 0x008608A8;
static const DWORD ADR_STAMINA5 0x008608AC;
static const DWORD ADR_SCOPE 0x00B6740000;
static const DWORD ADR_SCOPESIZE 0x008F68A0;
static const DWORD ADR_ANTIAFK 0x00B68C90;
static const DWORD ADR_WTW 0x0085CB20;
static const DWORD ADR_WTW_PERFECT 0x0085CB21;
static const DWORD ADR_NOWATER1 0x00A3C4A4;
static const DWORD ADR_NOWATER2 0x00A3C4A8;
static const DWORD ADR_UNLAMMO 0x00A35244;
static const DWORD ADR_PLANTANYWHERE 0x00A34E52;
static const DWORD ADR_DEFUSEANYWHERE 0x008F68AC;
static const DWORD ADR_COMMAND 0x004C8298;
static const DWORD ADR_PACKET 0x00BE8D0;
static const DWORD ADR_FASTLOCKON 0x009CB90C;
static const DWORD ADR_AUTOREPAIR 0x00A34E5B;
static const DWORD ADR_NOBOUNDS 0x00B793B0;
static const DWORD ADR_NOSPAWN 0x000;
static const DWORD ADR_CQCPRONE 0x008F688C;
//############### | FAST | ###############*/
static const DWORD ADR_FASTAMMO 0x00A39C94;
static const DWORD ADR_FASTFLAG 0x00A39CA4;
static const DWORD ADR_FASTHEALTH 0x00A39C9C;
static const DWORD ADR_FASTREPAIR 0x00A3612C;
//############### | OFS | ###############*/
static const DWORD OFS_SLOT1 0x00C70B8;
static const DWORD OFS_SLOT2 0x00C70B9;
static const DWORD OFS_SLOT3 0x00C70BA;
static const DWORD OFS_SLOT4 0x00C70BB;
static const DWORD OFS_SLOT5 0x00C70BC;
static const DWORD OFS_SLOT6 0x00C70BD;
static const DWORD OFS_SLOT7 0x00C70BE;
static const DWORD OFS_SLOT8 0x00C70BF;
static const DWORD OFS_NOSERVERKICK 0x00361;
static const DWORD OFS_USERNAME 0x00DF56C;
static const DWORD OFS_YAW 0x00101BC;
static const DWORD OFS_PITCH 0x00101A0;
static const DWORD OFS_LEVEL 0x00DF318;
static const DWORD OFS_DINAR 0x00DF328;
static const DWORD OFS_X 0x00102F8;
static const DWORD OFS_Y 0x0010308;
static const DWORD OFS_Z 0x0010300;
static const DWORD OFS_VIEW_X 0x00101CC;
static const DWORD OFS_VIEW_Y 0x00101D4;
static const DWORD OFS_VIEW_Z 0x00101D0;
static const DWORD OFS_WEAPON1 0x00101E4;
static const DWORD OFS_WEAPON2 0x00101E6;
static const DWORD OFS_WEAPON3 0x00101E8;
static const DWORD OFS_NOSPREAD 0x0010108;
static const DWORD OFS_NORECOIL_1 0x00C43C;
static const DWORD OFS_NORECOIL_2 0x00C440;
static const DWORD OFS_NORECOIL_3 0x00C444;
static const DWORD OFS_GLOBALSIZE 0x001D00;
static const DWORD OFS_LOCALSIZE 0x00A404;
static const DWORD OFS_NODELAY 0x000;
static const DWORD OFS_NORELOAD 0x0010405;
static const DWORD OFS_NOSWITCH 0x0010405;
static const DWORD OFS_MASTER 0x00E0880;
static const DWORD OFS_NADE 0x001010C;
static const DWORD OFS_MAP 0x000;
static const DWORD OFS_GRAVITY_X 0x00C4A4;
static const DWORD OFS_GRAVITY_Y 0x00C4A8;
static const DWORD OFS_GRAVITY_Z 0x00C4AC;
static const DWORD OFS_NFD 0x00102E0;
//############### | D3D | ###############*/
static const DWORD ADR_D3DNAME = 0x0014C9540;
static const DWORD ADR_D3DHEALTH =0x00ABE130;
//############### | PX | ###############*/
static const DWORD ADR_SNIPERAMMO 0x00A34E6C;
static const DWORD ADR_ASSAULTAMMO 0x00A34E6E;
static const DWORD ADR_EXTRAAMMO_1 0x00A34E6A;
static const DWORD ADR_EXTRAAMMO_2 0x00A34E6B;
static const DWORD ADR_BANDAGE 0x00A34E70;
//############### | Binder | ###############*/
static const DWORD ADR_CLASSBASE 0x00A8DD18;
static const DWORD ADR_SLOTBASE 0x00C5F18;
static const DWORD ADR_WEAPONBASE 0x00A530FC;
static const DWORD ADR_SERVERBASE 0x00A35268;
static const DWORD OFS_PLAYERSLOT 0x000;
static const DWORD OFS_PLAYERID 0x001CE8
//############### | ASM | ###############*/
//############### | HackShield | ###############\
static const DWORD ADR_SELFCRC REMOVED
static const DWORD ADR_CALLBACK REMOVED
static const DWORD ADR_ANTISERVERKICK REMOVED
static const DWORD ADR_EHSVC_SELFCRC REMOVED
static const DWORD ADR_EHSVC_DETECTION_1 REMOVED
static const DWORD ADR_EHSVC_DETECTION_2 REMOVED
static const DWORD ADR_EHSVC_ANTICRASH REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_1 REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_2 REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_3 REMOVED
//############### | Player Stuff | ###############\
static const DWORD ADR_STAMINAUP_1 0x000;
static const DWORD ADR_STAMINAUP_2 0x000;
static const DWORD ADR_ESP_NAME 0x000;
static const DWORD ADR_ESP_HEALTH 0x000;
static const DWORD ADR_RADAR_FFA 0x000;
static const DWORD ADR_RADAR 0x000;
static const DWORD ADR_NORELOAD 0x000;
//############### | Misc Related | ###############\
static const DWORD ADR_ALLSERVERS 0x000;
static const DWORD ADR_SERVERJUMP 0x007;
static const DWORD ADR_MESSAGEBOX 0x000;
static const DWORD ADR_ENGINETEXT 0x000;
static const DWORD ADR_QUICKPLANT 0x0060AA70;
static const DWORD ADR_QUICKDEFUSE 0x0060AA70;
//############### | Room Related | ###############\
static const DWORD ADR_STARTROOM 0x000;
//############### | STRUCTS | ###############*/
struct c_Player
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[72];//0xC448
BYTE Index;//0xC490
char xUnknown3[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[22];//0xC4AE
BYTE PlayerState;//0xC4C4
char xUnknown5[3];//0xC4C5
int WeaponState;//0xC4C8
char xUnknown6[15424];//0xC4C8
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char xUnknown7[144];//0x10110
float Pitch;//0x101A0
char xUnknown8[24];//0x101A4
float Yaw;//0x101BC
char xUnknown9[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D4
float ViewZ;//0x101D0
char xUnknown10[16];//0x101D4
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char xUnknown11[247];//0x101E9
float NoFallDamage;//0x102E0
char xUnknown12[20];//0x102E4
float PosX;//0x102F8
char xUnknown13[12];//0x102FC
float PosY;//0x10300
char xUnknown14[4];//0x10304
float PosZ;//0x10308
char xUnknown15[92];//0x1030C
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char xUnknown16[14];//0x10370
DWORD AutoShot;//0x1037E
char xUnknown17[106];//0x10382
float NoM134Idle;//0x103EC
};
struct c_Base
{
c_Player* pLocal;
char cJump1[1197020];
c_Player** pGlobal;
};
c_Base *pPlayer = (c_Base*)ADR_PLAYERPOINTER
//##############################===========\
//############### End of logging ============\
//=========== Logged Addys : 128 ===========\
//##############################===========\
struct c_Base
{
c_Player* pLocal; //Player Pointer
char cJump1[1197020]; //Jump command
c_Player** pGlobal; //What's the pointer of this?
};
pGlobal is Remote Pointer.Quote:
Hello I want to have a question, I can't speak other language than english so I hope you answer me in english :)
My question is, how can I jump in the global pointer?
I'll take this code from @Chowniіqhtz as an example
I believe that I have to subtract two pointers to jump to the pGlobalCode:struct c_Base { c_Player* pLocal; //Player Pointer char cJump1[1197020]; //Jump command c_Player** pGlobal; //What's the pointer of this? };
pointer1 is the player pointer and pointer 2 is what?
Thanks for those who will help :D
DWORD StartHook = 0x45D06D;
DWORD returnToFunc = StartHook + 0x18;
__declspec ( naked ) void __fastcall hkFunction ( )
{
__asm
{
mov eax , VALUE_FUER_EAX
jmp returnToFunc
}
}
E9Detour ( ( PBYTE ) StartHook , ( PBYTE ) &hkFunction , 4 ) ;
Ich denke zu 70% wird der nicht auf XP worken...Quote:
Ich befinde mich hier: 0x45D06D
darutner 2 Zeilen:
0045D06D 8378 04 02 CMP DWORD PTR DS:[EAX+4],2
0045D071 75 18 JNZ SHORT WarRock-.0045D08B
ich möchte nun machen dass der von dort aus in meine funktion geht, EAX ändert und wieder zurück geht, neben bei 18bytes weiter jumpt.
Ich habe es mal so probiert:
Sollte funktionieren oder?Code:DWORD StartHook = 0x45D06D; DWORD returnToFunc = StartHook + 0x18; __declspec ( naked ) void __fastcall hkFunction ( ) { __asm { mov eax , VALUE_FUER_EAX jmp returnToFunc } } E9Detour ( ( PBYTE ) StartHook , ( PBYTE ) &hkFunction , 4 ) ;
lg