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It shouldn't, but usually if you don't have skills and/or gear I'd basically stay away from higher than your level recipes, the penalty for crafting higher tier stuff is really high, but if you're 70, with skills setup correctly, you can basically craft anything you have the minstats for with very good HQ rate.
Show me a craftflow.log under logs so I can see what exactly is happening.
The sim can deal with innovation it will also correct itself over time.
It shouldn't, but usually if you don't have skills and/or gear I'd basically stay away from higher than your level recipes, the penalty for crafting higher tier stuff is really high, but if you're 70, with skills setup correctly, you can basically craft anything you have the minstats for with very good HQ rate.
Show me a craftflow.log under logs so I can see what exactly is happening.
The sim can deal with innovation it will also correct itself over time.