Quote:
Originally Posted by snow118
Quote - Andyd123 ''CSocket.Send(Packets.AuthResponse("66.187.101.86 ", Key1, Key2)); change "66.187.101.86" to your ip, probably "127.0.0.1" ........................
So what do i change it to... My IP or 127.0.0.1???? Also i have a problem i dont seem to upload a batch file to sql it just appears there automatically, BUT there is no items under the items hyperlink and same for a few other hyperlinks. It also comes up with an error when i use Navicat giving me a primary key warning. So ive got the cracked co.exe. the server DAT and the client all done. But the CoEmu v2.... when i load the game server windows pops up saying it has stopped working half way through laoding maps. Why is this...? I followed everything to the detail. Can anyone tell me where im going wrong.
I have windows vista 32-bit, so it has nothing to do with the 64 bit problem. Ive read the first 25 pages to this forum and got bored :P. WHERES PRO4NEVER WHEN I NEED HIM =0
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127.0.0.1 to host locally (not online, DO THIS FIRST TO SETUP AND TEST SOURCE. IT WILL WORK ALOT EASIER!)
external ip if you are hosting online AND all ports are forwarded properly through your router
hamachi ip if you are using that horrrriibblee system.
Note: there are two servers in the source, one is by default CoEmu and the other is CoEmu.Nano. When hosting online you will want one of them to be 127.0.0.1 (local) and one to be external/hamachi (for others to use) You will ALWAYS use 127.0.0.1 to connect to your own server EVEN IF IT IS HOSTED ONLINE.
Warning: Do not change Website_Ip to 127.0.0.1 or your online ip or else connections will be ignored/timeout!
As for crashing half way through loading maps, try debuging it and see what errors you get (open the project in C#, right click on game server and debug it) if it's crashing it should go back to C# and print out a nice error msg saying what the problem is.
As for database, please use the second database link from the original post data-db-backup or w/e it's called. That one has data in it for monsters/npcs/etc. I would suggest using navicat to set it up.. I've never liked using web based systems for sql but that's just me. execute the batch file using navicat and it could work. I had some problems trying to use phpmyadmin before due to size of scripts and config issues... wasn't fun!
Quote:
Originally Posted by zacv
help please can you help me i got error when people connect to my server it says : [LoginServer] Unable to accept data from a client.
it says [GameServer] connection timed out.
[CodeNumber] authenticated from LoginServer
What to do please help me
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Hmmm sorry but I won't be of much use there... I've gotten it a few times recently myself but whenever I restarted the server or tried again it worked so I dunno.
That being said I am positive that this has been brought up before on the forum so I suggest you do a bit more searching. I remember it being discussed/fixed so I'm sure it's on here somewhere.