[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

12/08/2009 01:12 agathom#1291
is this the set up for pvp server 5095? can you help me post here the mysql that you are using?
12/13/2009 16:26 Israel261#1292
thx i open accont and login and iam online server.
but my friends dont have login to server.
and have error NPC plz help me.
12/23/2009 06:35 ktamer#1293
I get the LoginServer to Debug and Starts up to where it says Press "Enter" to close server. But after changing the Server.dat and trying to connect I get the same "Server maintainance or Congestion" message...any idea? I had the same prob with a 4315 source, but only on this computer. I had no problems with an XP single core 64mbit gpu with 1gb of Ram. I'm running Win7 64-Bit. 9800GTX + AMD 6400+ x2 with 6gb or Ram....not sure what the crap could be going on. All firewalls are off. Running it through hamachi after trying generic IP.
12/23/2009 06:50 pro4never#1294
You need to be running the LoginServer AND the GameServer at the same time.

Seeing as you are running 64 bit you will need to get the 64 bit dll's (search, they HAVE been posted) and replace the ones in your debug folder.


To debug, simply right click the separate projects and debug them. If there are problems you will receive some errors which again, search and you can prob fix from that. After you have debuged both, simply run the files (should be under gameserver/bin/debug and loginserver/bin/debug or something along those lines)

Ensure both are connected to sql and eachother properly and have debuged without an errors. Keep in mind that to connect to your own server you will ALWAYS have to use 127.0.0.1 regardless of if it is online or through hamachi. For initial setup please try using 127.0.0.1 and not using hamachi as it could lead to further complications.

I also suggest making backups of it after you get some stuff working so if you fuck it up you don't have to re-do everything (trust me... it will happen from time to time so make a backup every time you finish a significant feature)

Also note: Website Ip should NOT be changed to 127.0.0.1!! WebsiteIp ignores login requests coming from that ip (useful so server status checkers can check w/o it starting a whole login process)


Good luck, hope that helps some.
12/23/2009 06:59 ktamer#1295
I got both game and login to successfully build and to debug without errors. Just running into the failed server.dat file issue. Which I'm working on and hoping to have a solution to real soon.
12/23/2009 07:04 pro4never#1296
Use the cracked conquer.exe and server.dat that are linked in the original post.
12/23/2009 08:23 ktamer#1297
Just about there. Changed all IP's to 127.0.0.1, start log in using client from Dexterity Co. This is what I get.

[LoginServer] mirami logging in to MexiCo
[LoginServer]<Diagnostic> Set password for mirami
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 70.190.77.101:5817 <---This may be part of the problem?
at System.Net.Sockets.Socket.Connect<IPAddress[] addresses, Int32 port>
at System.Net.Sockets.Socket.Connect<String host, Int32 port>
at CoEmu_v2_LoginServer.Connections.AuthSocket.Author ize<String user, UInt32 kye, Boolean nano> in C:\Users\Jet\Desktop\CoEmu v2\CoEmu v2 LoginServer\Connections\AuthSocket.cs:line 34


Anyone have a possible solution to this? I've been working my but off to figure it out?
12/23/2009 10:51 raulh123#1298
is there any fix for the x64 bit?
12/23/2009 11:40 Arcо#1299
Quote:
Originally Posted by raulh123 View Post
is there any fix for the x64 bit?

Try this thread.
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12/23/2009 11:42 raulh123#1300
Quote:
Originally Posted by Hepatitis C View Post

Try this thread.
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thanks man! i searched for around 20 pages..
12/23/2009 16:34 ktamer#1301
Okay here's another problem I'm getting
LoginServer says:

[LoginServer] mirami logging in to MexiCo
[LoginServer] Set password for mirami
127.0.0.1

and GameServer says:

[7073215] mirami authenticated from LoginServer.
mirami's connection timed out.

I get nothing else and I get the message from CO client to Re-Login;

Error: Disconnected with game server. Please login the game again!

Any ideas? I have no clue what to do. I've been all over ALL the forums.
12/23/2009 19:08 ktamer#1302
On another note. I noticed that on an older computer running XP 32-bit I was able to launch a simple samehvan server source and play it through Qonquer client 4351. But when I tried doing the same on my computer running Win7 64-bit it was not possible to connect to server. The server would boot and say it was running. But the client could not connect. Maybe the OS is junk?
12/23/2009 20:28 pro4never#1303
Ummm no offense but if you are using a 4351 client then this isn't really the correct thread to be posting in...

This is the thread for 5095 CoEmu (which can be upgraded or downgraded to different server versions but as far as I'm concerned, and I could be wrong, those belong in their own threads)

The only problems you should have with 64 bit vs 32 bit is the .dll file that needs to be changed to work with 64 bit operating systems... or it could be a windows 7 centric bug but that seems unlikely.

Are you sure the source is setup and working properly? it seems far more likely that it's just not configured properly.


Quote:
Originally Posted by ktamer View Post
Just about there. Changed all IP's to 127.0.0.1, start log in using client from Dexterity Co. This is what I get.

[LoginServer] mirami logging in to MexiCo
[LoginServer]<Diagnostic> Set password for mirami
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 70.190.77.101:5817 <---This may be part of the problem?
at System.Net.Sockets.Socket.Connect<IPAddress[] addresses, Int32 port>
at System.Net.Sockets.Socket.Connect<String host, Int32 port>
at CoEmu_v2_LoginServer.Connections.AuthSocket.Author ize<String user, UInt32 kye, Boolean nano> in C:\Users\Jet\Desktop\CoEmu v2\CoEmu v2 LoginServer\Connections\AuthSocket.cs:line 34


Anyone have a possible solution to this? I've been working my but off to figure it out?
search line 34, all the login fixes have guides posted already.

Sounds to me like you haven't edited all the sections properly.

Check Connections>MasterSocket.cs

Ensure serverIp = 127.0.0.1 (or ip you are hosting with) and Website ip is something NOT 127.0.0.1 (use like 123.123.12.1 or something)

Do this for game server and login server. Also ensure all other ip's are changed and matching, ensure that server name and ip on your client are correct (127.0.0.1 ALWAYS when connecting to your own server, even if it is online)
12/23/2009 22:51 .Guru#1304
libeay32.dll (i swear this must be at least my 20th time posting that)

beta limit released a vista/win7-compatible one and thats the one you need.
12/24/2009 15:53 ktamer#1305
I take no offense, as I'm sure I confused you with my wording. With 2 different sources I was able to connect to Samehvans source but not CoEmu. I'm trying to run CoEmu V2 right now, with 5095. But now that I get no errors in both my c-prompts I try to log in and get only that my connection timed out. All IP's are set to 127.0.0.1. I keep my pass null in Navicat. Then login with a pass and it sets that pass in Navicat. But I get kicked instantly. Any clue what this might be from? The Client says Disconnected from the game server. Please log in again! :confused:

Yes I read the fixes for nOmansland and other guides.