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Originally Posted by iNiperx
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?
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Hackshield wraps the process before the variables can be modified in most cases and when using most debugging tools, hackshield catches them loaded in memory/kernel before the task can be done. You can make a work around but I'd rather not invest time into it unless it was upfront cause the work with themida is annoying and emulating is aswell and I don't have the time for it.
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Working on the timer display mishap but I did update the seller/bidder so it doesn't sling a packet error by just checking some of the code an fixing some things with it to aovid it. That is in the current update now, by the way & also updated the readme
slightly but somebody is re-writing the entire thing to be more explanitory now.
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increase the fov camera while sail, increase characters distance to something around 300m
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Sailing and driving car/farm cart is something being looked into. Character view distance is a bit weird cause of how its server controlled in the rendering but something being looked at aswell in conjunction with object rendering which was how the sunken/pack was corrected which should of worked for fish but somehow due to the 1.7 changes no longer does via cvars or the prefab files.
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Been working on that and getting it to send to the market place mail anywhere but it seems to break at some point and is just in general not good cause it tends to lock the mails while doing it and seeing if there is alternative options that can be done instead.
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Hey plox! I was just wondering if 1 click housing still works? Thanks
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It does but the cooldown is now server controlled an things like archebuddy using packet handling can get around that by forcing the packet but I don't and will not go that route due to detection on the server end now.
So simple changelog is just the update for bidder/seller id and a slight fix in the readme while the new one is being re-written.