Archeage Mod Pack

05/11/2015 14:31 MarioMarc#1246
Quote:
Originally Posted by iNiperx View Post
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?

hackshield is rather protective of his memory. There are ways around it, but i will not discuss them on a public forum heh.
05/11/2015 17:18 symbiot#1247
hackshield is a retarded protection program. seen so many workaround on this tard program that at a certain point i felt like why even use it anymore. ( worked with hackshield since Lineage 2)
05/11/2015 21:02 pairosp#1248
Quote:
Originally Posted by Ploxasarus View Post
To those whom are having issues over the read me, I'll be updating it soon to be more explanatory. Fixing current issues and handling influxes of requests is the main priority at the moment :)




Redownload for new launcher, read first thing I said in this post about it 5 > movie > 6 > play.




Some people need to run it as admin, others need to unhide the packer - I'll be updating the read me with a very more in depth tutorial for all cases as best I can, rest assured it will be more user friendly.




I'am personally testing some things out with the fish to try an remedy this, have so far sorted packs/sunken chests so thats a good thing.




I could try to whip something up in autuoit but really I was transfering everything from the packer & batch into C# since I've additional people working on this with me now an have more time to do so. It will of course take some time but I've gotten alot better handle on some cryengine things now and how I could do certain things.


Some requested things that I'm myself working on:
  • Removing mini map zone display that pops up.
  • Fixing fish spawns
  • Fixing friend finder
  • Removing confirm on reset skills/skill inputs
  • Highlighting packs without material files
  • Changing sky materials through shaders & removing use of lighting file for day/night cycle.
  • Transfering everything to C#
  • Removing rain at abyssal.
Nice... Btw I've some suggestions like removing global coldown from skills (maybe is possible since kr doesn't have, so might be lua), changing marlin fish skin to the pink marlin from mirage (would make the fish more visible I guess), increase the fov camera while sail, increase characters distance to something around 300m so we can see people from really far, maybe a way to know which fish spot is the right spot by checking fishing boat radar, owl anywhere mod?, not sure if is possible... A mod to drop packs/fish on water... Maybe changing how stealth works? Like targeting stealth players, at least increase our range attack on them or make them a bit visible... Increase boats radar distance?

Well too much work I guess, but those things would be awesome, not sure if you would be able to adress that, still everyone in archeage would buy the mod for sure lol
05/12/2015 16:30 zomgnoobs123#1249
Hey plox! I was just wondering if 1 click housing still works? Thanks :D
05/12/2015 17:50 Ploxasarus#1250
Quote:
Originally Posted by iNiperx View Post
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?
Hackshield wraps the process before the variables can be modified in most cases and when using most debugging tools, hackshield catches them loaded in memory/kernel before the task can be done. You can make a work around but I'd rather not invest time into it unless it was upfront cause the work with themida is annoying and emulating is aswell and I don't have the time for it.


Quote:
any fix on the AH?
Working on the timer display mishap but I did update the seller/bidder so it doesn't sling a packet error by just checking some of the code an fixing some things with it to aovid it. That is in the current update now, by the way & also updated the readme slightly but somebody is re-writing the entire thing to be more explanitory now.


Quote:
increase the fov camera while sail, increase characters distance to something around 300m
Sailing and driving car/farm cart is something being looked into. Character view distance is a bit weird cause of how its server controlled in the rendering but something being looked at aswell in conjunction with object rendering which was how the sunken/pack was corrected which should of worked for fish but somehow due to the 1.7 changes no longer does via cvars or the prefab files.


Quote:
owl anywhere mod?
Been working on that and getting it to send to the market place mail anywhere but it seems to break at some point and is just in general not good cause it tends to lock the mails while doing it and seeing if there is alternative options that can be done instead.


Quote:
Hey plox! I was just wondering if 1 click housing still works? Thanks
It does but the cooldown is now server controlled an things like archebuddy using packet handling can get around that by forcing the packet but I don't and will not go that route due to detection on the server end now.


So simple changelog is just the update for bidder/seller id and a slight fix in the readme while the new one is being re-written.
05/12/2015 17:56 zomgnoobs123#1251
Quote:
Originally Posted by Ploxasarus View Post


It does but the cooldown is now server controlled an things like archebuddy using packet handling can get around that by forcing the packet but I don't and will not go that route due to detection on the server end now.


.
Ah alright, so to be clear,is this feature in the archeage mod for now? Thanks :)
05/13/2015 08:12 Rhadian#1252
Quote:
Originally Posted by theNizzmo View Post
any fix on the AH?

also, how do u remove the "removal of top water"

thanks in advance
If you remove the water.cfx from the cryfx folder, you'll still get clear underwater and also still have the top water there.

Path: Mods\game\shaders\hwscripts\cryfx

I just pull the water.cfx and dropped it in the root folder.
05/13/2015 17:06 kimoochi#1253
hi, great work! i might have missed a post about it but just wondering what happend to the friend creeper? It was my favorite part of the mod :( hopefully it comes back
05/14/2015 10:36 celestialbeingx#1254
Im having a problem with the mod. When i press 1 it acts as if it did install with the message at the top saying successfully installed and gives a quick glimpse of a file but then goes blank....it doesn't install anything. I tried changing the directory to my archeage folder but still doesn't install anything

This is where i change the location to C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\bin32
05/14/2015 15:32 shyic#1255
Quote:
Originally Posted by shyic View Post
It would be very nice if there is possibilty to remove confirmation after choosing a skill while respecing. It so annoying...
Thank you.
Removing confirmation when delivering packs to trader would be also awsome. Sometimes you need to hurry there ;)
05/15/2015 03:44 Ploxasarus#1256
Quote:
Originally Posted by celestialbeingx View Post
This is where i change the location to C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\bin32
Remove the bin32 and just leave it as this:

Code:
C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta


Quote:
hi, great work! i might have missed a post about it but just wondering what happend to the friend creeper?
Slings a packet error like how the auction house was, is being redone, will re-add soon.



Quote:
any idea how to fix?
Yeah, by not trying to reimport the entire client back an checking your directories.



Quote:
Removing confirmation when delivering packs to trader would be also awsome.
Confirmation's are a little problematic because the fact NPC interaction is a bit global an hard to just take it from just one specific interaction.



Changelog:
  • Added removal of zone popup info on roadmap ( mini map ), was annoying.
  • Slight cvar tweaks to reduce lag.
  • More AH fixing.


Todo / Working on:
  • Update readme (waiting on them to send me).
  • Fix friend creeper.
  • Quick reskill
  • Auto roll. ( this will be optional because it will auto roll on everything )
05/15/2015 08:08 zomgnoobs123#1257
@ Plox

Hey man, sorry but can i get confirmation if still 1 click housing works? I dont mind that the 5 second timer exists, but i kinda wanna get rid of the confirmation menu.
05/15/2015 12:45 tobi1449#1258
Quote:
Originally Posted by Ploxasarus View Post

Changelog:
  • Added removal of zone popup info on roadmap ( mini map ), was annoying.
  • Slight cvar tweaks to reduce lag.
  • More AH fixing.
Are you sure about the AH part? Because I can't see any changes besides loot rollling, zone popup and the cvar tweaks ;)
05/15/2015 14:34 shyic#1259
So maybe there is possibility to remove sound of performs from songcraft somehow. Its so annoying, especially travelling with quickstep, omg it drives me a headache.
05/15/2015 17:07 Ploxasarus#1260
Quote:
Originally Posted by tobi1449 View Post
Are you sure about the AH part? Because I can't see any changes besides loot rollling, zone popup and the cvar tweaks ;)
Yes, there is some un-noticable changes you might not even notice at all ;) . But I'm still trying to figure out why exactly the 9:59:59 timers are not displaying properly when they really should.


Quote:
So maybe there is possibility to remove sound of performs from songcraft somehow.
Yes there is, is it really needed? I myself don't play with sound at all cause it gets in the way during pvp/contesting anthalon+kraken or other things unless I'm in the housing area.