Archeage Mod Pack

05/10/2015 19:52 pairosp#1231
Quote:
Originally Posted by symbiot View Post
heya just tested the fish in the water the fish disappears after 110m wich i think is the standard distance. the regular packs (tradepacks larders) i can see from really far though tested these up to 300 meters and was still able to see them. and also tested sunken treasures wich work perfect now you can see them from on your boat.
Same here with fish.
05/10/2015 20:56 bkpiazza#1232
Would someone be kind enough to confirm I am doing this correctly. Once the mod has been installed using 1. Then each time i start the game I do option 4 at TRION splash screen. Option 3 once the character select fades to black. And then option 4 again once I am actually in game.

This is for a setup where I am not using the underwater hacks.

I appreciate it!
05/10/2015 23:38 Alukka#1233
The mod is not working. It used to work pre 1.7

I have the latest version. I tried many combination of entering the numbers on the launcher, all don't do shit.

I have the correct path edit in the launcher too.

Please help. Give me a specific set of instructions to enter or something
05/10/2015 23:51 MarioMarc#1234
there are rather specific instructions in the readme
05/11/2015 00:21 symbiot#1235
yeah the instructions in the readme aren't really clear either i figured out the correct way to use all the functions is as following.

1st time install 1 to install the basics of the mod.

before starting the game 5, during the start at the trion video 6.

right after character selection when the screen fades into black 3
and when in game 4
. haven't had any dc'd or anything this way and everything works fine like that.
05/11/2015 01:30 Alukka#1236
Quote:
Originally Posted by symbiot View Post
yeah the instructions in the readme aren't really clear either i figured out the correct way to use all the functions is as following.

1st time install 1 to install the basics of the mod.

before starting the game 5, during the start at the trion video 6.

right after character selection when the screen fades into black 3
and when in game 4
. haven't had any dc'd or anything this way and everything works fine like that.

Yeah I tried exactly that. Nothing happens tho, none of the mods get activated
05/11/2015 02:06 pairosp#1237
Ploxasarus I was just wondering if you are able to do a different launcher for us that could already roll the stuff by itself... Is kind annoying to roll the stuff, like cvars... Or atleast find a way to keep the cvars without the need to roll every time we login... I'm not sure if you can do it but would be awesome..
05/11/2015 02:34 symbiot#1238
ok i encountered a small problem in the distance thingy. when u first enter the game witht he mod it works fine as long as you don't go thru a portal or get another loading screen cause as soon as you do that you won't be able to see packs frm far anymore.
05/11/2015 02:44 Ploxasarus#1239
Quote:
(Tried like 5 different combinations and re-read the README file like 10 times x.x I'm usually not bad at following instructions)
To those whom are having issues over the read me, I'll be updating it soon to be more explanatory. Fixing current issues and handling influxes of requests is the main priority at the moment :)


Quote:
This is for a setup where I am not using the underwater hacks.
Redownload for new launcher, read first thing I said in this post about it 5 > movie > 6 > play.


Quote:
Yeah I tried exactly that. Nothing happens tho, none of the mods get activated
Some people need to run it as admin, others need to unhide the packer - I'll be updating the read me with a very more in depth tutorial for all cases as best I can, rest assured it will be more user friendly.


Quote:
Same here with fish.
I'am personally testing some things out with the fish to try an remedy this, have so far sorted packs/sunken chests so thats a good thing.


Quote:
Is kind annoying to roll the stuff, like cvars... Or atleast find a way to keep the cvars without the need to roll every time we login...
I could try to whip something up in autuoit but really I was transfering everything from the packer & batch into C# since I've additional people working on this with me now an have more time to do so. It will of course take some time but I've gotten alot better handle on some cryengine things now and how I could do certain things.


Some requested things that I'm myself working on:
  • Removing mini map zone display that pops up.
  • Fixing fish spawns
  • Fixing friend finder
  • Removing confirm on reset skills/skill inputs
  • Highlighting packs without material files
  • Changing sky materials through shaders & removing use of lighting file for day/night cycle.
  • Transfering everything to C#
  • Removing rain at abyssal.
05/11/2015 02:45 bkpiazza#1240
Quote:
Originally Posted by symbiot View Post
yeah the instructions in the readme aren't really clear either i figured out the correct way to use all the functions is as following.

1st time install 1 to install the basics of the mod.

before starting the game 5, during the start at the trion video 6.

right after character selection when the screen fades into black 3
and when in game 4
. haven't had any dc'd or anything this way and everything works fine like that.
This is not what it says to do in the readme, ugh im confused. Readme says 1 to install. 4 before cutscene finishes.

Then under bypassing the disconnect it says 3 after character select fades to black and then 4 once in game...

can someone please clarify?
05/11/2015 06:13 aimladen#1241
Quote:
Originally Posted by bkpiazza View Post
This is not what it says to do in the readme, ugh im confused. Readme says 1 to install. 4 before cutscene finishes.

Then under bypassing the disconnect it says 3 after character select fades to black and then 4 once in game...

can someone please clarify?
The readme is outdated. Follow his instructions. Also, make sure the path is your actual game_pak for the launcher.bat because it wasn't for me.

Simple instructions. Open Launcher.bat with notepad, edit the gamepath to your real game_pak location.

While ArcheAge is not open do the following,
1 to install
5 to roll cvars
Open ArcheAge in WINDOWED MODE
6 to unroll cvars when the cutscene pops up - skip the rest of the cutscene if it finished while it's still going
3 to roll script right after selecting your character (when the screen is black) (( MAXIMIZE ARCHEAGE - ALT+ENTER AFTER this finishes rolling the scripts))
4 to unroll scripts once you're fully logged in and can move around - you will also see red text displaying that the mod successfully loaded. So minimize and do 4, then maximize the game back.

The AH mods do not work at all if I stay in windowed mode for this process. But doing what I said works perfectly. That doesn't change the fact that you get a packet error every 5 minutes..
05/11/2015 06:20 Ploxasarus#1242
The launcher itself in text on the launcher is rather straight-forward on what does what and some understanding of the readme would show you the rest.

Again, will be done soonish when I get time to re-type all of it but putting more functionality & fixing old is going on now ontop of it, trying to help the confusion best in can in messages and if anything, message me and I'll square you up.
05/11/2015 06:24 aimladen#1243
I'm still getting packet errors every 5 minutes. -.-

Only using the basic mods provided, just going to uninstall this again.
05/11/2015 07:07 iNiperx#1244
Quote:
Originally Posted by Ploxasarus View Post
I could try to whip something up in autuoit but really I was transfering everything from the packer & batch into C# since I've additional people working on this with me now an have more time to do so. It will of course take some time but I've gotten alot better handle on some cryengine things now and how I could do certain things.
Can't you do memory reading (not writing) for when the game is launching, the scenes, character selection, ingame etc so you can auto roll and unroll the mods/cvars by itself without any user input? Sure this is possible in C# unless Hackshield is stopping you from doing that?
05/11/2015 07:22 theNizzmo#1245
any fix on the AH?

also, how do u remove the "removal of top water"

thanks in advance