Quote:
Originally Posted by soly95
If you are speaking about the source that got leaked in 2012 by Thai, dont count on it since it have been tampered with, although there is still some useful hashes for adjusting the game, nothing else is really useful, the most damaged areas are the Engine, Game Client code, and GS is mia ... and many many things.
i have lots of incomplete source versions and they cotradict with each other at some point, sadly no one want to share the very complete original source, at least i can make cool stuff out of this game i can literally change it ... but meh 9D community as always.
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Just as you said. Lately I tried to compile one of older version of source, but it's missing a lot of stuff. There are many strange functions done there. It'd be better to rewrite stuff from scratch.
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[Only registered and activated users can see links. Click Here To Register...] - Even if you know basics of C++, you won't be able to read the code so easily. They did many #define's that are mostly removed or modified. Also, as you know, sources are old, and even structures won't match - there youngest version I had my eyes on was from 2009? Remember that they implemented many things so far - weapon skills, traps, party buffs, etc. - they aren't implemented in old sources or they got modified. And that code is written on C-based functions, so it doesn't help much. And, as you see, I'm talking only about skills, and they were the things than changed the least since the beginning. Even for me, that code was really annoying to read, so I gave up on doing stuff related to source.
I'm into coding and reverse engineering stuff, but on the other side, I'm too lazy to develop anything. I just helped Bogdy once or twice, that's why I got counted in as a staff. Actually, I'm helping rather than developing - that's Bogdy's job.
It's better to get hands on original tools.
Also, about building errors - I had 10k errors at very first build after implementing all required libraries. After I fixed those 10k, I've got another 30k. That's the reason I'd rather rewrite code in clean C++ rather than using that shit.