I'd like to contribute, which map would you like me to do?Quote:
Currently mapping Ascalon, Diessa Lowloands possibly the worst map to vq. If anyone wants to commit to a map let me know so i dont spend time doing it
Also Been working on a Version for Zaishen Bounties. Basically using the existing scripts just modified. Bounties will travel right to the bounty location and stop. If its a dungeon bounty it will grab the required quest and enter the dungeon then stop
Man you are doing this free for people... You are legend.Quote:
Updated VQ
Added a lot of new maps and fixed a lot of the existing ones. All the confirmed maps have completly vq'ed an area. I tested them by letting them vq, if they missed somthing i added it to the coords and restarted it until is completed without input
I was not interested in scraping the edges of the map for the cartographer but it is easily possible to get it after the bot has finished.
Still looking for help if someone could find a way to disable the skill use of the bot.
Would be amazing if you could. Sounds like a more intelligent version. I am not a scripter. Just using what the OP left behind.Quote:
I'm thinking of trying to implement this with Py4GW. I think things like enemy arrays and other features would be very useful for the functioning of the vanquishes. Any thoughts?
awesome idea! if i can help making that happen let me know!Quote:
I'm thinking of trying to implement this with Py4GW. I think things like enemy arrays and other features would be very useful for the functioning of the vanquishes. Any thoughts?
I'm currently creating a script using Py4GW to automate the mapping of the areas, using things like the enemy array to mark certain coordinates with enemy interactions, etc. I realize the toolbox coordinates work fine, but I'm trying to take it a step further. I will post it when I have it functioning correctly.
But as I've done this I've realized just how sweet this vanquishing script could be with Py4GW
Agree the combat would be better with HeroAI. Few issues with it has no timeout trying to get to loot or enemies that i cant reach. VQ one has a timeout so would need to implement thatQuote:
awesome idea! if i can help making that happen let me know!
you can leverage the combat from the HeroAI and focus on general pathing and helper functions if you like to make everything easier, both plattforms are 100% compatible.
I would say that toolbox settings already filters this so having it on is a benefit. Atleast for nowQuote:
[*]Changed the GUI, I removed the PickUp function as I figured people didn't want it picking up trash, my plan is to reimplement this in the future with a list of rarities and it would pick up everything at your selected rarity and above.